Wraithbinder's First Early Access Update: A Patch With Many Goodies
Author: Wizardfu,
published 5 months ago,
Greetings, Captain!
Today Wraithbinder got its first Early Access update with many new goodies. Thank you for your feedback and super fan energies! This update is because of you.
[h3]Goodies[/h3]
You can now pick up all 3 items dropped from minibosses and bosses. This is triple the rewards you used to get from bosses. It also means you don't have to choose just one item while leaving the others behind.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/5b30856ab0b2ac541fec0452eb98d24f6b1bcd60.gif[/img]
You can now dash in midair! This allows for some really interesting ability combos, like jumping + dashing + landing with a melee strike.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/b22e2cb4264744aa86a64c2cf27041aa90bc580b.gif[/img]
There's a new item for sale at the Trader. The lantern can be purchased using gold and allows you to see farther on dark floors.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/cc77aea1581ae1fb41b079c242362cc99a1be59c.png[/img]
[h3]Release Notes[/h3]
Here's the full release notes:
v0.9.1 : June 1, 2024
Gameplay:
[list]
[*] Allow picking up all 3 items dropped from minibosses and bosses
[*] Allow dashing midair
[*] Create the lantern, for sale at the Trader, allows you to see farther on dark floors
[*] Create a new attack for Ouriel where he stomps the ground, damaging in a nearby area
[*] Try making 4 of the secret wall types able to be destroyed by any general damage, not specifically Blade, Speed, Ranged or Explosive
[*] Improve ranged aim assist so it always prefers targeting a miniboss or boss if one is present
[*] Placed Guardians closer to the entrance of each room so they are more useful
[/list]
Balance:
[list]
[*] Reduce the mana cost of bombs from 50 to 16
[*] Changed experience for activating a Guardian from 32 to 15
[*] Prefer ability point instead of teleport charges as an option at stores
[*] Allow hitting Sindraphon from behind when his shield is up
[*] Make Gzrel warp less often at floor 7 and much less often at floor 3
[*] Make Gzrel unable to change direction after starting to aim
[*] Make Gzrel always show a warning before shooting an arrow
[*] Increased the base damage of Gzrel's arrows from 2 to 4 (because regular archer's base damage is 3)
[*] Increased Radruiel's base landing damage from 4 to 6
[*] Increased Puriel's base attack damage from 2 to 4
[*] Make only one floor 9 knight able to use shield at once
[*] Increase chance of epic (orange) items from 0.2% to 0.8%
[*] Increase chance of rare (yellow) items from 2% to 3%
[*] Increase chance that Sindraphon will drop epic items from 2.5% to 5%
[*] Increase chance that Sindraphon will drop rare items from 25% to 40%
[*] Increase gold dropped from minibosses from 32-64 to 50-100
[*] Increase light dropped from minibosses from 20-60 to 50-100
[*] Increased the chance of the Blacksmith selling magical, rare and epic armor
[*] Limit the number of epics and rares the Blacksmith can sell to 1 each
[*] Increased the base tier of armor for sale at the Blacksmith
[*] Ensured that armor for sale at the Blacksmith is different each run
[*] Reduce cost of Jars of Health IV from 500 to 300
[*] Reduce cost of Jars of Health V from 800 to 400
[*] Reduced mana cost of activating Guardians from 50 to 25
[*] Make 1 hit boss on floor 12 able to always kill you with 1 hit
[/list]
Bug Fixes:
[list]
[*] Fixed ascending from floor 10 accidentally descends
[*] Fixed buying Whirlwind and next time it is still locked (this was the only ability with this bug)
[*] Fixed secret wall items on connectors floors can be on the outside and inaccessible
[*] Fixed the game soft-locking in the event of a crash
[/list]
Misc.:
[list]
[*] Show metal quantity on UI while not at home
[*] Made secret wall items on connectors floors in less predictable locations
[*] Color item auras according to type (blue for magical, etc.)
[*] Show the experience gained from Guardian activation
[*] Make a more awesome sound when boss dies
[*] Create a sound for picking up metal
[*] Create a sound for picking up ability keys
[*] Solve riding elevators sometimes feeling like a merry-go-round
[*] Make quick dialog last longer
[*] Show visually bigger damage numbers for the dummy target on connector floors
[*] Select the architect item you just bought
[*] After selling armor, go back to inventory, not Blacksmith menu
[*] Don't do a red color trail for creep wraiths
[*] Make the camera movement smooth while showing the Darkseed between floors
[*] Quickly pick up ability keys if you already have some
[*] Solve text misaligned when buying items on ultrawide monitors
[/list]
Thanks for playing Wraithbinder!
Nat (the dev)