Thanks for playing the Wraithbinder beta! Over the last two weeks, your feedback was [b]instrumental[/b] in making this a more exciting and playable video game. [img]https://clan.cloudflare.steamstatic.com/images//42977979/a1fbb3e0cedfa643ad49b549650bae0f86da6695.gif[/img] [b]What Was Accomplished[/b] You mentioned the game was a bit boring without an initial attack ability and dedicated dodge ability. This was improved in the [url=https://steamcommunity.com/games/2126370/announcements/detail/3423324562283835894]Punch & Dodge Update[/url]. Later, you mentioned that combat could be a bit button-mashey without any indicators that an enemy was about to attack. This was improved in the [url=https://steamcommunity.com/games/2126370/announcements/detail/3371533801669148241]Combat Precision Update[/url]. In addition to these main topics, nearly 70 other things were improved over the course of the beta thanks to your feedback. There are many things left on my list still to be done and I will tackle them in a prioritized manner. [b]What is to Come[/b] While the play test is now finished and will soon no longer be playable, I have plans to bring it back multiple times before Early Access launch sometime in 2023. For news on this, please [url=https://store.steampowered.com/app/2126370/Wraithbinder/]wishlist and follow Wraithbinder[/url]. The general plan is thus: 1. Improve the game using your remaining feedback 2. Run another Play Test or Demo 3. Gather and prioritize your feedback 4. Repeat Thanks again, person! Wizard