You Can Now Fast Travel in Wraithbinder
Author: Wizardfu,
published 8 months ago,
Greetings, brave one!
Wraithbinder has been improved with another update. There's a new fast travel feature, an intro cutscene, improvements to powering up and less demo restrictions. Let's take a look.
[h3]Fast Travel[/h3]
By defeating minibosses, you will earn a new type of currency called [b]Teleport Charges[/b].
[img]https://clan.cloudflare.steamstatic.com/images//42977979/66039bac93334e0ac6bb47aa58eaa7afa38d7e2e.gif[/img]
Use [b]Teleport Charges[/b] by opening up the Map and choosing an area that you've already visited. You will swiftly teleport to that location.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/da1ef6e4e6f5df48cdddc8460230e9f23b04df9a.gif[/img]
This fast travel feature is a direct response to player feedback. I think it improves the flow tremendously. So thank you, player, for sending your thoughts!
[h3]Intro Cutscene[/h3]
When you start a new character, or you start a new run with an existing character, you will now get an intro cutscene:
[img]https://clan.cloudflare.steamstatic.com/images//42977979/143d063502991f29bfc72a09d6e96695466c98ba.gif[/img]
It's meant to give you a sense of purpose as a player, to connect you with the story and world. I plan to expand this cutscene in future versions.
[h3]Improved Upgrading[/h3]
When you power up your character, the cost of the first few pips has been decreased significantly. What used to cost 64 now costs 16! This really improves upgrading as it makes the light you earn go a lot further over the long run.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/c4b1ef9655505ada936bdb57f57025ac9d8286f2.gif[/img]
[h3]Demo Restrictions Relaxed[/h3]
Some of the demo limitations have been relaxed. The purpose here is to allow you as a player of the demo to experience all the game has to offer.
Instead of being limited to just one pip when powering up your character. You can now get six pips.
Instead of being limited to just one choice of relic, you can now choose between two.
Also, you can now equip, unequip and drop armor.
[h3]What's Next?[/h3]
Wraithbinder is now participating in Steam Next Fest, Feb 05 - 12, 2024. Thanks so much for watching the live streams, for wishlisting and telling your friends!
An Early Access launch will follow sometime after Steam Next Fest in 2024. I will be making announcements as soon as the date is locked in.
[h3]Release Notes[/h3]
Here's the full release notes for Wraithbinder's version 0.8.13, in case you want all the details:
v0.8.13 : Feb 8, 2024
Gameplay:
[list]
[*] Created a Fast Travel feature
[*] Increase knockback for sword and knuckles
[*] Decreased the first few pip costs (64 -> 16) when powering-up using light
[*] Decreased the cost of checkpoints
[*] Increased the size of rooms on upper floors so you are encouraged to use ranged & explosive weapons
[*] Made rings have weapon-like attributes
[*] Made it so a big green marker appears on your map showing you where the boss switch room on floor 5 is
[*] Granted 1 experience for lighting a flame on dark floors
[*] Removed decimal places from attributes
[*] Increased the ability key cost of some items
[*] Made it so you usually earn 1 ability key per run
[/list]
Story:
[list]
[*] Created an intro cutscene
[/list]
Demo:
[list]
[*] Allowed equipping & dropping items in the demo
[*] Allowed choosing between 2 relics in the demo
[*] Instead of the demo limiting to one pip per any attribute, it allows 6 pips on Max Health and/or Max Mana
[/list]
Art / Aesthetic:
[list]
[*] Lightened the revealed fog
[*] Slightly brightened the screen overall
[/list]
Other:
[list]
[*] Solved controllers not working if you plugged one in mid-game
[*] Improved multi-monitor support
[*] Solved renaming a character meant you could no longer edit hair, etc.
[*] Solved switch room on floor 5 sometimes hidden
[*] Solved items & entrance sometimes not visible on map
[*] Solved gate switches still showing as locked on map after opening
[*] Solved an issue where there could be no melee weapons on floor 1
[*] Solved clicking on the map taking you to the wrong menu
[/list]
That's all for now. Cheers,
Nat
Code, Art & Music