[img]https://clan.cloudflare.steamstatic.com/images//42977979/6941e2c7630b4e7e512490b41ded89bc916198f2.gif[/img] Greetings, brave warriors! Here we are wrapping up another fun Wraithbinder beta. Thanks to your feedback, some improvements were made like solving random crashes and adding Steam Cloud sync. [b]About that multiplayer...[/b] Welp, after working on this feature non-stop for most of the last few months, there are still some quality issues. Basically, making a multiplayer game by myself has been a supreme technical challenge. lol. Rest assured, I have made an online multiplayer game before, so I'm confident everything will work out eventually. [b]Another beta soon-ish[/b] I want to share this multiplayer feature with you when it is high quality, smooth as butter and a super fun experience with friends. In light of that, Wraithbinder will return soon with another beta dedicated entirely to multiplayer. As soon as I am confident with the code, I will post an announcement on Twitter, Discord and Steam letting you know it’s available to play. It will be like a surprise beta! [b]A list of what's new in the latest couple updates:[/b] [list] [*] Solved the Boss missing his axe weapon [*] Made relics land in an X shape so they are never on top of each other [*] Solved "server timeout" message between floors when not connected to the Internet [*] Solved a framerate slowdown issue [*] Enabled Steam Cloud sync [*] Separated settings per platform so a player can have different settings depending on the device they are using [*] Fixed crash handler on Windows so it displays an accurate stacktrace instead of "couldn't map function name" [*] Improved menu sounds so they are less bleep bloop [*] Solved character's name off the top of the traits menu for some window ratios [*] Solved Continue always starting player aboard ship in offline mode [*] Solved character getting stuck aiming in one direction [*] Solved characters able to use Blink, Boots, Bow and Boomerang during cutscenes [*] Hopefully solved the random crashes when transitioning to next floor [*] Created a menu down arrow animation for menus that are scrollable [*] Made the mouse cursor more noticeable [*] Made all menu options cycle / wrap so its easier to use when only left clicking [*] Made character style choice either random or sequential based on option [*] Changed "X ability is required" to "An ability is required" to not influence player's choice of ability [*] Disallow Dash ability from crossing Boots or Blink gates [*] Solved Bomb and Jump abilities missing tooltips [*] Solve characters rotating on main menu accidentally [*] Solved a bug where picking up an alternate weapon would instantly crash the game [*] Created the Join Game menu which lists matches a player can join [*] Made small chests spawn multiple items in multiplayer [*] Made multiplayer share exp for creep kills when players are near each other [*] Limited multiplayer co-op mode to 2 players for now [*] Solved many, many multiplayer desyncs [/list] That’s all for now, bravest of warriors, -Wizard