Combat Precision Update
Author: Wizardfu,
published 2 years ago,
Hello, person!
Thanks again for your recent feedback. I've prioritized your top comments and updated the game accordingly. More of your comments are still waiting in my notes to work on next.
[img]https://clan.cloudflare.steamstatic.com/images//42977979/1f4961d80f565741d862fcaa48c7c22f784f035c.gif[/img]
One important improvement is that enemies now have a warning animation and sound before they attack. This warning is about 0.5s in the first dungeon, then gets shorter as you progress further, making enemies more difficult.
This makes Wraithbinder's combat feel more precise and intentional. It's less button mash-y. The Dodge, Blink and Boots abilities now feel more useful as you can see when an enemy is about to strike and dodge away if you are fast enough.
Also the dodging abilities have been finely tuned in this update. You can now begin holding the button, then press the direction. This makes dodging feel more intentional. You can be facing in one direction, press the button, then choose a completely different direction to dodge in. In addition, there are some i-frames now. You will be invincible for a fraction of second while dodging.
Another notable thing: the game now remembers rooms that you've cleared of enemies and the map that you've uncovered. So if you descend back to a previous dungeon to go for a relic that you now have the ability to reach, you won't have to fight those mobs of enemies that you already did. You will also have the map revealed for the portions of the dungeon that you've already explored.
There's about thirty fixes and improvements in this latest version. [url=https://store.steampowered.com/news/app/2177920/view/3403058999055739043]Check this post[/url] for details or read the Changelog.txt.
Cheers,
Wizard