Early Access Patch #3: Gameplay Improvements, Balancing, UI Enhancements
Author: Wizardfu,
published 3 months ago,
Greetings, Captain!
Another small update with new goodies. Thank you for your feedback! This update is for you.
[h3]Release Notes[/h3]
Here's the full release notes:
v0.9.3 : July 19, 2024
Local Co-op:
[list]
[*] Did a lot of behind the scenes work for local co-op
[/list]
Gameplay:
[list]
[*] Fixed enemies accidentally being invincible while frozen (this was meant only for players)
[*] Created a bullet-hell attack for Sindraphon
[*] Made Boots ability damage things surrounding you whenever you are holding the button, rather than only once you reach top speed
[*] Made Boots do a bigger skid stop that does damage along the vector, with a new animation and also skidding is mentioned in the description on the Abilities menu
[*] Made Boots ability do a damaging skid stop whenever you use it rather than only if you reached top speed
[*] Allowed running with Boots through jars & rocks
[*] Made the Mystic encounter drop the Scroll of Pauldrons so players see they can upgrade the first time they use the Mystic at home
[*] Ensured that small chests will appear in a safe place at the end of speed / disappearing floors
[*] Ensured that the speed / disappearing floors have an exciting pace where the erosion always happens right behind you
[*] Ensured that the speed / disappearing floors have the relic in the last, big chest
[*] Removed a 16ms delay before any weapon is created, player or enemy, for fairness and accuracy in canceling warnings
[*] Fixed runner chests not restoring properly after speed / disappearing wave consumes them
[*] Made some of the easy creeps able to have their attacks canceled if you damage them while their warning box is active
[*] Made it so if an enemy's attack cannot be canceled then their warning box will remain even if you damage them
[*] Remembered the Skybot building selection across floors
[*] Created a failsafe for Guardians if their target disappears or becomes inactive
[*] Created a failsafe for raising bridges on connector floors if there is accidentally no story element to be played
[*] Made it so ranged attacks like Mage missiles start farther from the enemy's body so they don't accidentally fizzle if the enemy is standing near something
[*] Created the big metal trade item, offered at the Trader, to exchange 500 gold for 50 metal
[*] Fixed acid sometimes not spreading correctly
[/list]
Balance:
[list]
[*] Decreased the overall enemy difficulty escalation for higher level characters from 0.618 to 0.1
[*] Decreased the mana cost of Whirlwind from 25 to 16
[*] Increase the range of Ouriel's stop from 86 to 106
[*] Increased the cooldown of Grenades from 1.0 to 1.5 seconds
[*] Slightly decreased the chance of finding an epic item at the Blacksmith
[*] Increase the arrow attack range of Guardians from 160 to 240
[*] Changed the maximum number of the Trader's currency exchanges from 5 to 4
[*] Randomly choose some trades at trader
[*] Fixed being able to cheese bosses by throwing grenades during the boss intro camera rotation
[/list]
UI:
[list]
[*] Made the armor detail popups able to show many more lines of attributes, description and price
[*] Got creep attack swooshes to last on screen the entire time the attack is active
[*] Made enemy health bars stay visible indefinitely after they've been damaged
[*] Made all health bars always red for clarity's sake
[*] Made ability icons on the UI turn gray and fade in whenever there is an active cooldown
[*] Show an item detail popup when you have a choice of armor to pick up
[*] Tried using the game's normal font instead of the clean font for dialogue to feel more consistent
[*] Made long announcements line break in the middle so they are more symmetrical
[*] Split ability descriptions into mutliple lines if they are too long (German, Russian)
[/list]
Effects & Animations:
[list]
[*] Fixed enemy acid pools not being outlined in red
[*] Made Ouriel's stomp do a crunchy landing sound effect
[*] Once you have one NPC at home, a symbol is placed on the ground where the others will go to hint that there are more
[*] Made skid & blink animations use the correct lower body animation frames
[*] Fixed the shield being at the wrong offset when a player or boss rotates
[*] Fixed walking while holding shield or Whirlwind using the wrong lower-body animations
[*] Fixed Sindraphon's axe swooshes being too far from his body
[*] Fixed Sindraphon's shield being too close to his body
[*] Fixed Sindraphon sometimes shooting a fountain of sparks
[*] Fixed BladeSecret being a different color after Save & Quit then new run
[*] Fixed your acid pools being accidentally outlined in red instead of blue
[*] Made acid pools always spawn on the ground
[*] Added a slight outline to the menu font for clarity
[/list]
Misc.:
[list]
[*] Allowed binding keyboard actions even while Steam is open
[*] Fixed if two or more controllers are used without Steam open, the character cannot walk
[*] Fixed the borderless game window not resizing properly when moved to a different monitor
[*] Fixed Trader able to offer a big and small light trade
[*] Fixed two controllers and one analog stick doesn't work until a button is pressed
[/list]
Thanks for playing Wraithbinder!
Nat (the dev)