Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is for you. [h3]Release Notes[/h3] Here's the full release notes: v0.9.3 : July 19, 2024 Local Co-op: [list] [*] Did a lot of behind the scenes work for local co-op [/list] Gameplay: [list] [*] Fixed enemies accidentally being invincible while frozen (this was meant only for players) [*] Created a bullet-hell attack for Sindraphon [*] Made Boots ability damage things surrounding you whenever you are holding the button, rather than only once you reach top speed [*] Made Boots do a bigger skid stop that does damage along the vector, with a new animation and also skidding is mentioned in the description on the Abilities menu [*] Made Boots ability do a damaging skid stop whenever you use it rather than only if you reached top speed [*] Allowed running with Boots through jars & rocks [*] Made the Mystic encounter drop the Scroll of Pauldrons so players see they can upgrade the first time they use the Mystic at home [*] Ensured that small chests will appear in a safe place at the end of speed / disappearing floors [*] Ensured that the speed / disappearing floors have an exciting pace where the erosion always happens right behind you [*] Ensured that the speed / disappearing floors have the relic in the last, big chest [*] Removed a 16ms delay before any weapon is created, player or enemy, for fairness and accuracy in canceling warnings [*] Fixed runner chests not restoring properly after speed / disappearing wave consumes them [*] Made some of the easy creeps able to have their attacks canceled if you damage them while their warning box is active [*] Made it so if an enemy's attack cannot be canceled then their warning box will remain even if you damage them [*] Remembered the Skybot building selection across floors [*] Created a failsafe for Guardians if their target disappears or becomes inactive [*] Created a failsafe for raising bridges on connector floors if there is accidentally no story element to be played [*] Made it so ranged attacks like Mage missiles start farther from the enemy's body so they don't accidentally fizzle if the enemy is standing near something [*] Created the big metal trade item, offered at the Trader, to exchange 500 gold for 50 metal [*] Fixed acid sometimes not spreading correctly [/list] Balance: [list] [*] Decreased the overall enemy difficulty escalation for higher level characters from 0.618 to 0.1 [*] Decreased the mana cost of Whirlwind from 25 to 16 [*] Increase the range of Ouriel's stop from 86 to 106 [*] Increased the cooldown of Grenades from 1.0 to 1.5 seconds [*] Slightly decreased the chance of finding an epic item at the Blacksmith [*] Increase the arrow attack range of Guardians from 160 to 240 [*] Changed the maximum number of the Trader's currency exchanges from 5 to 4 [*] Randomly choose some trades at trader [*] Fixed being able to cheese bosses by throwing grenades during the boss intro camera rotation [/list] UI: [list] [*] Made the armor detail popups able to show many more lines of attributes, description and price [*] Got creep attack swooshes to last on screen the entire time the attack is active [*] Made enemy health bars stay visible indefinitely after they've been damaged [*] Made all health bars always red for clarity's sake [*] Made ability icons on the UI turn gray and fade in whenever there is an active cooldown [*] Show an item detail popup when you have a choice of armor to pick up [*] Tried using the game's normal font instead of the clean font for dialogue to feel more consistent [*] Made long announcements line break in the middle so they are more symmetrical [*] Split ability descriptions into mutliple lines if they are too long (German, Russian) [/list] Effects & Animations: [list] [*] Fixed enemy acid pools not being outlined in red [*] Made Ouriel's stomp do a crunchy landing sound effect [*] Once you have one NPC at home, a symbol is placed on the ground where the others will go to hint that there are more [*] Made skid & blink animations use the correct lower body animation frames [*] Fixed the shield being at the wrong offset when a player or boss rotates [*] Fixed walking while holding shield or Whirlwind using the wrong lower-body animations [*] Fixed Sindraphon's axe swooshes being too far from his body [*] Fixed Sindraphon's shield being too close to his body [*] Fixed Sindraphon sometimes shooting a fountain of sparks [*] Fixed BladeSecret being a different color after Save & Quit then new run [*] Fixed your acid pools being accidentally outlined in red instead of blue [*] Made acid pools always spawn on the ground [*] Added a slight outline to the menu font for clarity [/list] Misc.: [list] [*] Allowed binding keyboard actions even while Steam is open [*] Fixed if two or more controllers are used without Steam open, the character cannot walk [*] Fixed the borderless game window not resizing properly when moved to a different monitor [*] Fixed Trader able to offer a big and small light trade [*] Fixed two controllers and one analog stick doesn't work until a button is pressed [/list] Thanks for playing Wraithbinder! Nat (the dev)