Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is because of you. [h3]Release Notes[/h3] Here's the full release notes: v0.9.2 : June 8, 2024 Gameplay: [list] [*] Got attack speed to feel consistent by making it entirely based on your attack speed attribute rather than a 50-50 blend of attack speed and combo hits, which are hits that cause damage versus hits that whiff [*] Slightly increased the maximum amount of attack speed (from 45% cooldown reduction to 50%) [*] Fixed attack speed not being applied to knuckles [*] Ensure that you can melee, dash, melee, dash in rapid succession without being able to exploit this with simultaneous melee + dash [*] Fixed not being able to quickly dash and melee with Boots [*] Allow quickly using dash after a Jump [*] Expanded the range of Grenade and Bomb explosions from 72 to 120 [*] Made Grenades stop rolling when they hit an enemy [*] Made the Mini-Grenade explosion animation visually match the actual explosion radius (72) [*] Fixed cooldown reduction not being applied to upgrading the ability level of Boots [/list] Mana Improvements: [list] [*] Increase the Vim Nudger mini relics from +5 to +10 max mana [*] Made Vim Nudger also do +5 mana regen [*] Increased the Blue Vampire relic from +5% to +25% mana steal [*] Created the Blue Vampire mini relic that has +10% mana steal [*] Fixed mini relics (like Vigor Nudger) disappearing after Save & Quit [*] Increased maximum mana steal from 8% to 100% [*] Made all damage to enemies work as mana steal even if the enemy has no mana [*] Displayed the amount of mana stolen above your head [*] Create the Vampiric Nudger mini relic with +5% mana steal [*] Create the Small Replenisher mini relic with +5% mana regen [*] Instead of a Vim Nudger, sometimes offer a Vampiric Nudger or Small Replenisher [*] Reduce mana regen attributes of armor by 50% [*] Increased the mana regen of the Replenisher relic from 10 to 25 mana per minute [*] Tried mana regen increasing along with max mana (it didn't feel balanced and meant that mana regen itself had less value) [*] Make models for replenisher, booster and vampiric relics unique [*] Reduced the mana cost of Grenades from 50 to 20 to match Bombs which do the same base damage [/list] Gold Magnet Improvements: [list] [*] Fixed Gold Magnet attribute not working at all in many cases [*] Increased the range of Gold Magnet from 32-162 to 48-240 [*] Made the Gold Magnet effect stronger as long as it is more than the base 10% [/list] Camera / Shaders: [list] [*] Made the camera zoom out and pan to keep bosses in view when possible [*] Made the background color for each floor change [*] Dialed in the shader effect for more optimal color heuristics (essentially its a tad brighter and makes screenshots pop more) [/list] Enemies: [list] [*] Made floor 9 knights animate a warning exclamation mark above their heads before using shield [*] Reduce floor 9 knight base damage from 6 to 5 [*] Gave Sindraphon +50% explosive defense (grenades could easily cheese him) [/list] UI: [list] [*] When upgrading Dash abilities, mention that they come with cooldown reduction [*] Made chest choices announce what each item is even during quick story dialog [/list] Bug fixes: [list] [*] Fixed the bug where the UI would be missing fighting Sindraphon [*] Fixed an occassional crash when the boss platform falls beneath you [*] Fixed upgrading Dash abilities to level 8 or 9 caused them not work anymore [*] Fixed not being able to use the mouse in the Achievements menu [*] Fixed the Shield ability not having an announcement describing it [/list] Misc: [list] [*] Made the dash trail last a little longer [*] Created an option to disable the game's auto-pause when you alt+tab in Settings -> Game [*] Made the beginning of a floor run more smoothly on slower computers by pre-loading all rather than lazy-loading some [*] Flash 'NEED 1' when you do not have enough teleport charges [/list] Thanks for playing Wraithbinder! Nat (the dev)