Universal Conquest HAS BEEN RELEASED!
Author: Big Chungus,
published 4 months ago,
[b][u]As of 7:12 EST Universal Conquest is now available for purchase! [/u][/b]
We were going to release yesterday, but we had a series of issues pop up that we didn't expect. So, I literally spent all last night fixing this stuff.
Final Change-list:
[list]
[*] Eliminated a series of crashes with the save-game system.
[*] Rewrote the save system because it was exploding after a series of turns.
[*] Autosave now occurs on Gaia Civilization's turn, not the player's turn. This was done for compatibility with multiplayer.
[*] Better error handling for saving and loading.
[*] Faster saving and loading.
[*] Some optimizations having to do with internal stuff.
[*] Fixed a major issue where if you ordered an army from one planet to another, they would do nothing.
[*] AI on the strategic map has been massively improved as a result of the previous bugfix.
[*] Reduced size of save-files massively.
[*] AI fleets were not targeting properly other fleets. This is fixed.
[*] Fixed a series of issues with multiplayer, now it works as intended.
[*] When asked to end a turn, now the final dialog option is "Yes, and don't ask me again!".
[*] Went through and systematically fixed a number of issues with different resolutions.
[*] When save files were saving, they were making multiple copies of certain things like planets and other data. This is now fixed.
[*] A series of other bugfixes.
[/list]
Cheers,
The Developer
[i]"How soon does time cover all things"
-Marcus Aurelius[/i]