New Build Available for Beta Testers!
Author: Big Chungus,
published 1 year ago,
After some internal testing, we've released the latest build of Universal Conquest to beta testers! As of right now, if you're available to test the game, you should be able to run it and try out some of the new features and bugfixes!
Any save games that you have currently for the previous build will not work as the game itself has changed internally, as we mentioned. We apologize for any inconvenience, but this is something that we're going to work on in the future. You can always go back to an older version of the game through Steam if you were in the middle of a playthrough.
As of right now, this might be the final - if not the second to final version of the game before we release, so much so that we're calling it internally "Release Canidate 1" - but we can't release to the public yet as Steam requires that we have a workshop up and running, and we're trying to develop a command line tool as fast as possible for the uploading of mods/content to the Universal Conquest Forge. There WILL be a guide.
Changelist is the same, verbatum from the last update - we had to do some additional testing to verify that it wasn't going to cause any issues, but in case you missed it:
[list]
[*] Far-far better saving and loading.
[*] Much, MUCH better text rendering.
[*] UI Improvements
[*] Added some mipmapping to some textures.
[*] Fixed an issue with transfering fleets from one galaxy to another.
[*] Added logging so support can assist you with any problems that may arise.
[*] Fixed an issue where the alien controlled systems didn't draw a border.
[*] Changed the console button to F11 from F12 for screenshots.
[*] Fixed an error where Singularity/Black Hole weapons blew up the combat mode.
[*] Rebellion civs now actually have actual names other than the filename for the config file. Whoops!
[*] New graphics for energy being units.
[*] Fix for Bioform, Energy, and Machine factories - they actually work now.
[*] Rebalancing of unit-speeds, damage, and cost.
[*] Fixed an issue with WarpEx not be pickable in the hyperdrive selector in the tutorial.
[*] Other, smaller changes.
[/list]
Have fun!