Game Update V42
Author: GreyHoodieGames,
published 1 month ago,
Attention all Heirs!
This weekend's update is finally the addition of some small story elements filling out the world of Terra Exodus. After every campaign, if at least a minor victory was achieved, an Archive Entry will be unlocked. An entry in the Archives is a small peek into the lives of the survivors of the first invasion, and some of the days after Exodus begins.
To make room for this in the Situation Room, a new UI was designed to help get around a little. This means the codex and the archives are now immediately available on beginning or resuming a campaign. The current tech and weapon tiers list is also cleaned up a little to make things a little more clear of the current situation. Finally, the expected Plethora pressure (indicating wave sizes, frequency, and intensity) is moved from the city view and is now indicated globally by its own progress bar.
This update also makes some adjustments to the internal handling and tracking of Save Games. Metagame progress will be preserved (Achievements and unlocked Gambits), but any currently active campaign will need to be restarted. Don't hesitate to let me know if any issues come up due to this.
[ CONTROLS ]
- Add vibration when cannot recall
- Add vibration for Uplinks and Drop In Rewards
[ HUD AND MENUS ]
- Situation Room UI redesign
- Situation Room starting widget modified to make room for Archives
- Call In icons refresh
- Slightly sharper border textures for icons
- Fix some animation bugs with Codex icons
- Reduce size of show/hide text with completed Uplinks
[ MAPS ]
- Some adjustments for Z fighting ground in cities
[ TUTORIALS ]
- Fix bugged tutorial state when starting new tutorial
[ MISC ]
- Add Archives story elements as mission rewards
- Fixed up some irregularities with Save Games handling
- Add new VIP Wesley Johnson for Archive Icons