Attention all Heirs! Today's update looks to fix the Steam integration of stats and achievement unlocking, as well as some adjustments to the some of their requirements. As usual, various other fixes are available as well, including a speculative fix for the occasional crash during generator explosions at the end of a mission. [ CONTROLS ] - Better handling of Next/Previous Operation when dealing with Generator Overloading [ GAMEPLAY ] - Improved Tier 1 and 2 Artillery spread - Tier 2 Artillery no longer explodes too high [ HUD AND MENUS ] - Pause Menu will no longer be unpaused by gameplay time dilations [ MAPS ] - Speculative fix for end of level crash - Fix camera snapping at beginning of Orbital Drop - Fix shields being visible too early when they drop in - Improvements to pathfinding between Muster points [ TUTORIALS ] - Prevent Generator Overload too early in Tutorial 1 - Tutorial 1 Heavy Plethora show up timed with Surge wave - Tutorial 2 street level assignments work during shield building - Tutorial 3 Assembly and Command tables can be assigned immediately after VIP is returned [ MISC ] - Fix Steam Achievements and stat tracking system - Reduced "Is that Everyone?" Achievement requirement from 8 to 2.1 billion evacuations - Reduced "Crushinator" Achievement requirement from 500 to 50 shield crushes - Adjustments to generator cooldown after Controlled Breach generator shield goes down - Idle Echion Checker doesn't trigger when Echion are fighting from the muster point - Inertial Accelerators gambit effect should be more visible when bullets pass through shields - Some adjustments to how damage types are handled and accounted for - Game optimizations for Generator logic