Attention all Heirs! Today's update is the final pre early access launch patch, rolling together fixes for a lot of small issues (and some bigger ones). Tomorrow, September 25th, is finally Early Access release day! There are also a few important gameplay changes, specifically regarding the Command Center, Active Uplinks, and how Tier 3 Call Ins are handled. Call Ins and Shields will only get a free upgrade on an Active Uplink if the next Tier is unlocked. Additionally, Command Tables can only build Tier 1 and Tier 2 Operations, meaning Tier 3 can only be deployed on a successful Active Uplink. [ CONTROLS ] - Call In won't be deployed if the recall button is held [ GAMEPLAY ] - Active Uplink doesn't give a free tier upgrade until it is unlocked - Tier 3 Call Ins and Shields only possible by Active Uplinks - Tier 3 Call Ins will destroy shields on the side of impact - More plethora Grunts per wave, but they are generally weaker - Post Evacuation rush waves don't scale up as fast (wave sizes and strength) - Grenade launchers won't shoot off in random direction, more arc towards targets - Tier 1 and 2 Artillery has some spread where the shells land [ HUD AND MENUS ] - Smaller wave indictors on the streets - Defined condition states in Heir Details - Heir details in Loadout shows the impact of the Heir's current condition - Close Loadout menu immediately after beginning a new mission - Fix rare case where zone selection closes unnecessarily - Fix Round Summary population counters at Launch Site - Fix Game Summary to only count evacuated shuttles for Gambit Unlocks - Fix hover Tool Tip for Shield Walls [ MAPS ] - Few new props in Heir waiting area to broadly theme each Heir - Fix Situation Table inconsistencies when calculating the Hold Back - Fix some cases of Situation Table showing a path from two completed locations - Launch Site always mentions Pilots instead of VIPs - Echion can properly go up the right hand stairs of the tower at the Launch Site - Fix camera snapping awkwardly during final moments of Drop In [ TUTORIALS ] - Fix Tutorial 2 when first assigning to command center - Fix Tutorial 3 Drop In reward options - Plethora Prime is introduced at end of Tutorial Launch Site mission [ MISC ] - Fix some cases where projectile bullets will stop spawning - Plethora Prime will always die with full animation - Plethora will be killed in end sequence orbital strikes - Fix some cases of crashing when a Plethora dies under a weapon effect (burning, gas, etc) - Fix case where a Plethora hit by Tier 3 Airstrike bomb can still be targeted - Decon's drone have a trail behind them, and will fall apart during the end sequence - Codex flavor updates