Attention all Heirs! This first patch of the New Year will serve as the exit from Steam Early Access and the also the introduction of Final Stand Mode. Final Stand is a single city scenario where there is no population to evacuate, only VIPs. Each VIP will unlock a weapon upgrade, Call In, Table upgrade or new Echion as usual, resulting in a more and more devastating arsenal throughout the course of a single city run against the endless building tides of Plethora! There is lots of great ideas for Terra Exodus still left on the cutting room floor, so I'll continue to support the game with fixes or even features as questions or suggestions come up. This patch also comes with a number of fixes, mostly related to the tutorials and general menu experience polish, as well as other small things here and there. [ CONTROLS ] - Fix case where an Active Uplink VIP Operation will also count as completing the next Operation in queue [ GAMEPLAY ] - New Final Stand Mode available from the Campaign Selection menu - All weapons are upgraded immediately after being upgraded (equipped by and Echion, currently queued at the Ammo Table, currently under construction at Assembly Tables) - Call Ins and Shields are upgraded immediately after being upgraded if the Command Tables are the right tech tier (in Call In queue, any on Command Tables) - Weapons that are upgraded past Tier 3 will get incremental upgrades to stats - Project Tables that are upgraded past Tier 3 will get incremental completion speed bonuses - Shields that are upgraded past Tier 3 will get incremental upgrades to stats - Fix inconsistent Command or Assembly table tier unlocking if it was also unlocked temporarily from a Drop Sequence reward - Increased chances of Plethora Surge waves events replacing normal waves from 10% to 20% - Increased chances of a Plethora Prime wave event replacing a Plethora Surge from 20% to 25% - Fix city population accounting issue with Game Summary [ HUD AND MENUS ] - Fix cases when Game Summary doesn't properly continue to New Game when unlocking an Archive Entry - Fix UI freeze when attempting to start with a locked Commander - Clean up Heir Selection button focus when using keyboard/controller - Fix case where Heir Loadout menu can be stuck open when returning immediately to Situation Room - Improved handling of Echion Status bar on HUD, especially when unlocking new Echion - Echion Status bar will now correctly show when Echion are away on an escort mission - Fix Population and Threat level bars sometimes showing incorrect levels [ MAPS ] - Fix camera clipping through the ship walls when panning to Game Summary screen after finishing a final Terra Exodus mission - Set correct Heir orientation during Drop Pod fall [ TUTORIALS ] - Fix new Tutorial campaign starting with incorrect conditions - Fix Tutorial T3 VIP mission not starting as expected - Tutorial 3 first VIP mission can now be completed with an Active Uplink - Tutorial 3 Drop In Rewards retry VO will trigger only when appropriate - Fix cases where the Tutorial VO and Dialogs continue after exiting the Situation Room - Completing the Tutorial correctly gives 3 Gambits - Completing the Tutorial no longer provides an Unlocked Archive entry [ MISC ] - Minor optimizations to Evacuation Train and Shuttle - Memory optimizations to landscape loading - Minor optimizations to AI pathfinding and target detection - Fix Echion running during generator explosions - Fix case where Echion might not resume shooting after changing weapons