Game Update V40
Author: GreyHoodieGames,
published 3 months ago,
Attention all Heirs!
Today is the first post Early Access release, mostly consisting of various bug fixes. In particular, there was a problem reported by the community with regards the screenshake controls, preventing it to work entirely. While fixing it, it seemed like a good opportunity to add controller force feedback to various game events and the menu. There is a new force feedback tick box to enable or disable controller rumble in the same menu as the screen shake.
[ CONTROLS ]
- Add Controller Force Feedback to game events and menus
[ GAMEPLAY ]
- Tier 1 Mortar Tower shells can no longer collide together mid air
- Fix Tier 3 Singularity Tower black hole; it will actually show up and kill Plethora now
- Overrun cities ramp up wave sizes faster
[ HUD AND MENUS ]
- Fix Camera Shake control slider
- Add Game Menu item to toggle Controller Force Feedback
[ MAPS ]
- Reduce Assembly and Command Table reflections in Launch Site tunnels
- Situation Table will select current city if mid campaign
- Always show Situation Table zone indicators
- Fix a case where a City and the Sector Map can be open at the same time
[ MISC ]
- Shields will break on both sides of the generator during end sequence
- Plethora Prime will properly die during end sequence
- Sound of Echion dropping in better matches what's happening
- Various adjustments to Camera shakes, where, when and how much
- Fix sectors only allowing 7 maximum drops (should be 8)