Attention all Heirs! Today is the first post Early Access release, mostly consisting of various bug fixes. In particular, there was a problem reported by the community with regards the screenshake controls, preventing it to work entirely. While fixing it, it seemed like a good opportunity to add controller force feedback to various game events and the menu. There is a new force feedback tick box to enable or disable controller rumble in the same menu as the screen shake. [ CONTROLS ] - Add Controller Force Feedback to game events and menus [ GAMEPLAY ] - Tier 1 Mortar Tower shells can no longer collide together mid air - Fix Tier 3 Singularity Tower black hole; it will actually show up and kill Plethora now - Overrun cities ramp up wave sizes faster [ HUD AND MENUS ] - Fix Camera Shake control slider - Add Game Menu item to toggle Controller Force Feedback [ MAPS ] - Reduce Assembly and Command Table reflections in Launch Site tunnels - Situation Table will select current city if mid campaign - Always show Situation Table zone indicators - Fix a case where a City and the Sector Map can be open at the same time [ MISC ] - Shields will break on both sides of the generator during end sequence - Plethora Prime will properly die during end sequence - Sound of Echion dropping in better matches what's happening - Various adjustments to Camera shakes, where, when and how much - Fix sectors only allowing 7 maximum drops (should be 8)