Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an [i]experimental[/i] change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run. [h2]Patch Notes:[/h2] Enemy projectile size increased Enemy projectiles now have variable speed [b]Leveling Rework:[/b] 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is [i]additive[/i] and does not replace or lower your power. Tier's renamed: Tier-2 (green) is now [b]Uncommon[/b] Tier-3 (blue) is now [b]Rare[/b] Tier-4 (purple) is now [b]Epic[/b] Tier-5 (gold) is now [b]Legendary[/b] [b]Controller / UI[/b] You can now exit the pause screen with [b]B/Circle[/b] on controller Stats screen button has been changed to [b]X/Square[/b] on controller Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place [b]Bug fix:[/b] Bosses not having cooldowns bug fixed (thanks for the report @Gonk)