v0.654 -- Druid's Entangle cooldown changed from 3->5s [h2][b]Scoring reworked:[/b][/h2] Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at [i]1 minute[/i], compared to others who died at [i]5 minutes[/i]. We now have "survival points" which accrue with each second survived. HP scoring has also changed from a flat rate to a [b]percentage[/b]. [b]Level completion speed, boss damage, and boss kill speed still apply.[/b] [b]* All leaderboards have been reset due to this change[/b] [h2][b]Changes:[/b][/h2] [list] [*] Daily Challenge difficulty rebalanced [*] Flawless bonus reduced from [b]150->69[/b] [*] [b]Boss rush[/b] now has [b]piercing[/b] enabled by default [*] [b]Challenge mode[/b] now has [b]magnet[/b] enabled by default [*] [b]Damage Reduction[/b] has been [b]removed[/b] as an upgrade [*] Enemy projectile attack rate changed from float->int, and randomized to [b]+0-7s[/b] [*] Damage rate reduced from [b]45->33[/b] [*] Font changed on Stats screen [/list] * [i]Please understand I do not wish to reset the leaderboards unless necessary. I appreciate all of you playing the game during this testing phase before NextFest. The data has been invaluable and I hope to not reset at all during the event.[/i] Thank you, Mark