[b]v0.621 changes:[/b] -- Druid's Entangle is now a targeted ability [b]v0.618 changes:[/b] -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed [b]v0.612 changes:[/b] -- [b]The weekly challenge has been changed to a daily challenge.[/b] Time Played is now counted when restarting / returning to menu and not just at the game over screen Melee attacks now deal 1 base damage instead of 2 [u]Added descriptions to levels:[/u] Dungeon - Normal Sewer - Infested Fixed fetching leaderboards when there are more than 25 players After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes. [u]Map Changes:[/u] [b]Sewer:[/b] Sewer enemies now increase every 4 levels instead of 5 Rat Rogues now have a knife and can stab you [b]Boss Fights:[/b] Bosses will now spawn extra waves on summon [b]Leaderboards have reset due to balancing changes[/b] Obelisks now have y-sort and collision on their base.