[h1][b]My first patch notes![/b][/h1] Looking at the run statistics Sewer only has a 20% clear rate, which feels too difficult, I have rebalanced the level: [h2][b][u]Sewer Rebalance:[/u][/b][/h2] [list] [*] Enemies now increase every 5 levels instead of every 3 [i]Rat Mages to start spawning at level 20, instead of level 12[/i] [*] Poison balls have been recolored purple/blue for better visibility [*] Poison ball speed reduced from 250 -> 200 [/list] [b]Leaderboards for Sewer have been reset due to these changes.[/b] [h2][b][u]Class Changes[/u][/b][/h2] [i]Shaman:[/i] [list][*] Earth totem stun from 3.0 -> 1.5[/list] [i]Druid:[/i] [list][*] Entangle stun from 3.0 -> 1.5[/list] [h2][u][b]Bug Fixes / QoL[/b][/u][/h2] Updated Main Manu font, level select, and redesigned boss rush option button. Pausing/Resuming the game on the class select screen will no longer start the game without a class and now shows the mouse. Score Timer now shows level goal