Leaderboard Reset, Looking at Launch, and What's Next
Author: Marx,
published 3 months ago,
[b]Hello Survivors![/b]
First off, [b]we have reset the leaderboards[/b] due to changes with the new random leveling affecting scores.
Secondly, [b]abilities are now capped at 3 per run[/b]
With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next.
[h1][b]What went right:[/b][/h1]
Almost [b]150 players[/b] completed [b]1,600 runs[/b] during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game.
Here's a breakdown of the player's class choice for all runs in the game:
[img]https://clan.cloudflare.steamstatic.com/images//44904393/3f490b623ac60764f821d0244db95500c5457874.png[/img]
Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong.
Our goal is to try and have equal pick rates for all classes across the game.
Level Breakdown:
[img]https://clan.cloudflare.steamstatic.com/images//44904393/d3b06180a5a867a0950fb17579ba4d5f259565c3.png[/img]
Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch.
We may modify the balance of Arctic and Garden to increase their difficulty as well.
When we make balance adjustments leaderboards will be reset to keep the competition fair.
[h1][b]What went wrong:[/b][/h1]
Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as [i]reactionary[/i], and we will be [b]using the weekly challenge as a playground[/b] to experiment with new ideas and mechanics. The goal is to [b]deliver a patch every 1-2 weeks timed around the weekly reset[/b] (like this patch)
Checkout [b]this weekly reset for a our first experiment[/b] 😉
[h1][b]What's Next:[/b][/h1]
We have [i][b]a lot[/b][/i] planned for the future. These [b]may never make it into the game[/b] but here are some of the things we are currently planning:
[list]
[*] An "abilities update" adding new abilities to all classes in the game
[*] An "Endless" mode
[*] Weekly Modifiers for the weekly challenge
[*] A UI Expansion / Overhaul
[*] Map obstacles / props
[*] Elite enemies / new enemy AI
[*] New Classes
[*] New Maps
[/list]
Thank you all for taking the time to play our game
- Carina & Mark ❤️