Hey Settlers! Uncharted Update is here. This update adds 2 new planets that require you to change your playstyle to their unique challenges. Adapt to the environment, build a space colony, and engineer even crazier spaceships to escape from the planets. [h2]New Planets[/h2] Let's have a look at 2 new planets unlocked in this update. [b]Planet HL-54-E: [/b] A planet made of constantly moving Rocks in a dense cloud. [img]https://clan.cloudflare.steamstatic.com/images//44700247/3e8078aeb86023017974a1ebaf74feace474b647.png[/img] These towering rock platforms are in constant motion, rising and falling unpredictably. Building here requires precision and timing. Here are some tips; - Construct with caution; moving platforms may disrupt your foundations. - Plan for vertical connections, as platforms won't always align. - Timing your launch is crucial—ensure stable ground before takeoff. This is a challenging terrain with ever-changing elevations. Let’s make these peaks our new home! [img]https://clan.cloudflare.steamstatic.com/images//44700247/c8a6472760a4b2927fd552590662c32005f8debc.jpg[/img] [b]Planet TX-11-B: [/b] A planet taken by an evergrowing single tree organism. [img]https://clan.cloudflare.steamstatic.com/images//44700247/c7ef889acab83026dd3bbdc470ab276814941451.png[/img] This strange, mist-covered planet is dotted with mysterious trees and peculiar growth patterns. The terrain is treacherous, and building space is sparse. Here are some tips; - Utilize the limited and scattered area wisely, and consider modular expansions to optimize space. - Keep an eye on your thrusters; high gravity value of this planet and the mist may interfere with launch sequences. Prepare yourself for a test of strategic placement and resource management. [img]https://clan.cloudflare.steamstatic.com/images//44700247/bf608b5e414e773452e659905a96c500459a9b4b.png[/img] [h3]Other Planets[/h3] Rest of the planets are still work in progress, and feel free to request joining our playtest branch to test these planets. [img]https://clan.cloudflare.steamstatic.com/images//44700247/edca883998306d90ced95d7e2cae0f020fbda884.png[/img] These planets will be released in the coming months with the combat update, which will introduce tower defense-style survival mechanics to the game with the Asteroid planet. https://store.steampowered.com/app/2628570/Stellar_Settlers_Space_Base_Builder/ [h2]Full Patch Notes & Bug Fixes[/h2] [u]New Features[/u] [list] [*]Added moveable objects and ore spawn positions on Planet 6 and 8. [*]Enabled haulers agent on floating islands. [*]Integrated floating island movement system. [*]Added new planet liftoff values. [*]Added new intro paragraphs for 10 planets. [*]Implemented lore artifact bonuses for Planets 6 and 7. [*]Implemented new HQ locations on Planet 7. [*]Added Planet 7 event sequences. [*]Included tower defense structure buttons on Planet 8. [*]Added new music tracks. [/list] [u]Gameplay Enhancements[/u] [list] [*]Updated resource spawn points on movement. [*]Updated navmesh on islands. [*]Implemented unit movements on floating islands. [*]Updated movement cycle code. [*]Implemented observer pattern for objects on floating islands. [*]Refactored island movement system. [*]Improved connection and negative state canvas parent. [*]Adjusted game mode unlock level balance. [*]Enabled missile tower and AoE damage. [*]Enhanced rocket target distance and parabolic movement. [*]Adjusted sniper tower shot timing. [*]Randomized movement speed of enemies. [*]Enemy spawn points are now based on planets. [/list] [u]Bug Fixes[/u] [list] [*]Fixed bot info panel issues. [*]Fixed game crash caused by life forms. [*]Fixed navmesh errors. [*]Fixed issue with placing structures on the 9th planet. [*]Fixed floor offset on Planet 6. [*]Fixed artifacts option button bug on Planet 5. [*]Fixed lore issues. [*]Resolved tunnel destruction on Planet 6. [*]Corrected HQ tunnel placement on Planet 7. [*]Fixed dust VFX on Planet 6. [*]Resolved building pad placement control issues. [*]Fixed collider logic for trees and rocks. [/list] [u]Visual and Environmental Updates[/u] [list] [*]Updated Planet 6 and 7 landscapes. [*]Added solar radiation effects, atmosphere, and direct light colors. [*]Enhanced planet atmosphere visuals (Planet 8 - WIP). [*]Improved spacestation skybox. [*]Redesigned space whale animation. [*]Enhanced space whale planet grid system. [*]Added terrain colors and props on Planet 6. [*]Improved platform side colliders on Planet 6. [*]Implemented hovering cubes. [/list] [u]Quality of Life Improvements[/u] [list] [*]Reworked connections on island movement. [*]Improved move slots logic on cubes. [*]Enhanced auto-assignment of prioritized materials on Planet 6. [*]Synchronized all game elements with latest updates. [*]Updated various game modes and game mode panels. [*]Adjusted enemy health bar and health system. [*]Implemented a "Give Up" panel on Game Over. [*]Saved next wave remaining time. [*]Updated intro messages and welcome texts for all planets. [/list] [u]Miscellaneous[/u] [list] [*]General cleanup and code refactor. [*]Sync updates with latest game elements. [*]Implemented lore artifact applications on Planet 7. [*]Enhanced blocker collider mechanics. [/list] Thank you for your continued support and feedback which helps us improve the game!