Uncharted Update - Early Access 0.8.0 Patch Notes
Author: Troypc,
published 2 months ago,
Hey Settlers!
Uncharted Update is here. This update adds 2 new planets that require you to change your playstyle to their unique challenges. Adapt to the environment, build a space colony, and engineer even crazier spaceships to escape from the planets.
[h2]New Planets[/h2]
Let's have a look at 2 new planets unlocked in this update.
[b]Planet HL-54-E: [/b] A planet made of constantly moving Rocks in a dense cloud.
[img]https://clan.cloudflare.steamstatic.com/images//44700247/3e8078aeb86023017974a1ebaf74feace474b647.png[/img]
These towering rock platforms are in constant motion, rising and falling unpredictably. Building here requires precision and timing.
Here are some tips;
- Construct with caution; moving platforms may disrupt your foundations.
- Plan for vertical connections, as platforms won't always align.
- Timing your launch is crucial—ensure stable ground before takeoff.
This is a challenging terrain with ever-changing elevations. Let’s make these peaks our new home!
[img]https://clan.cloudflare.steamstatic.com/images//44700247/c8a6472760a4b2927fd552590662c32005f8debc.jpg[/img]
[b]Planet TX-11-B: [/b] A planet taken by an evergrowing single tree organism.
[img]https://clan.cloudflare.steamstatic.com/images//44700247/c7ef889acab83026dd3bbdc470ab276814941451.png[/img]
This strange, mist-covered planet is dotted with mysterious trees and peculiar growth patterns. The terrain is treacherous, and building space is sparse.
Here are some tips;
- Utilize the limited and scattered area wisely, and consider modular expansions to optimize space.
- Keep an eye on your thrusters; high gravity value of this planet and the mist may interfere with launch sequences.
Prepare yourself for a test of strategic placement and resource management.
[img]https://clan.cloudflare.steamstatic.com/images//44700247/bf608b5e414e773452e659905a96c500459a9b4b.png[/img]
[h3]Other Planets[/h3]
Rest of the planets are still work in progress, and feel free to request joining our playtest branch to test these planets.
[img]https://clan.cloudflare.steamstatic.com/images//44700247/edca883998306d90ced95d7e2cae0f020fbda884.png[/img]
These planets will be released in the coming months with the combat update, which will introduce tower defense-style survival mechanics to the game with the Asteroid planet.
https://store.steampowered.com/app/2628570/Stellar_Settlers_Space_Base_Builder/
[h2]Full Patch Notes & Bug Fixes[/h2]
[u]New Features[/u]
[list]
[*]Added moveable objects and ore spawn positions on Planet 6 and 8.
[*]Enabled haulers agent on floating islands.
[*]Integrated floating island movement system.
[*]Added new planet liftoff values.
[*]Added new intro paragraphs for 10 planets.
[*]Implemented lore artifact bonuses for Planets 6 and 7.
[*]Implemented new HQ locations on Planet 7.
[*]Added Planet 7 event sequences.
[*]Included tower defense structure buttons on Planet 8.
[*]Added new music tracks.
[/list]
[u]Gameplay Enhancements[/u]
[list]
[*]Updated resource spawn points on movement.
[*]Updated navmesh on islands.
[*]Implemented unit movements on floating islands.
[*]Updated movement cycle code.
[*]Implemented observer pattern for objects on floating islands.
[*]Refactored island movement system.
[*]Improved connection and negative state canvas parent.
[*]Adjusted game mode unlock level balance.
[*]Enabled missile tower and AoE damage.
[*]Enhanced rocket target distance and parabolic movement.
[*]Adjusted sniper tower shot timing.
[*]Randomized movement speed of enemies.
[*]Enemy spawn points are now based on planets.
[/list]
[u]Bug Fixes[/u]
[list]
[*]Fixed bot info panel issues.
[*]Fixed game crash caused by life forms.
[*]Fixed navmesh errors.
[*]Fixed issue with placing structures on the 9th planet.
[*]Fixed floor offset on Planet 6.
[*]Fixed artifacts option button bug on Planet 5.
[*]Fixed lore issues.
[*]Resolved tunnel destruction on Planet 6.
[*]Corrected HQ tunnel placement on Planet 7.
[*]Fixed dust VFX on Planet 6.
[*]Resolved building pad placement control issues.
[*]Fixed collider logic for trees and rocks.
[/list]
[u]Visual and Environmental Updates[/u]
[list]
[*]Updated Planet 6 and 7 landscapes.
[*]Added solar radiation effects, atmosphere, and direct light colors.
[*]Enhanced planet atmosphere visuals (Planet 8 - WIP).
[*]Improved spacestation skybox.
[*]Redesigned space whale animation.
[*]Enhanced space whale planet grid system.
[*]Added terrain colors and props on Planet 6.
[*]Improved platform side colliders on Planet 6.
[*]Implemented hovering cubes.
[/list]
[u]Quality of Life Improvements[/u]
[list]
[*]Reworked connections on island movement.
[*]Improved move slots logic on cubes.
[*]Enhanced auto-assignment of prioritized materials on Planet 6.
[*]Synchronized all game elements with latest updates.
[*]Updated various game modes and game mode panels.
[*]Adjusted enemy health bar and health system.
[*]Implemented a "Give Up" panel on Game Over.
[*]Saved next wave remaining time.
[*]Updated intro messages and welcome texts for all planets.
[/list]
[u]Miscellaneous[/u]
[list]
[*]General cleanup and code refactor.
[*]Sync updates with latest game elements.
[*]Implemented lore artifact applications on Planet 7.
[*]Enhanced blocker collider mechanics.
[/list]
Thank you for your continued support and feedback which helps us improve the game!