Hey everyone! As we approach 25,000 wishlists, we reworked spaceship-building gameplay last week for the popular demand, now we have more rules and spaceship part placement is grid-based similar to the game's pod placements. [b][u]Patch Notes:[/u][/b] [list] [*]Added successful liftoff experience points. [*]Implemented auto-save every 5 minutes. [*]Added a success screen and success panel for missions. [*]Introduced a spaceship handbook page with texts. [*]Implemented multipage structure for the spaceship info panel. [*]Added new structures, research scriptable objects, pod scriptable objects, and corresponding sprites. [*]Added Builder Station and modified Pods. [/list] [b][u]Gameplay:[/u][/b] [list] [*]Implemented force multiplier x2 for thrusters. [*]Required fuel tank amount set to 4. [*]Implemented gravity multiplier for more realistic physics. [*]Added settler missions and tutorials for resource assignment and firefighting units. [*]Improved spaceship parts connection and handling. [*]Implemented reset save on successful launch and return to the main menu. [/list] [b][u]Bug Fixes:[/u][/b] [list] [*]Fixed various issues with ghost colliders for structures and tunnels. [*]Addressed the issue with thrusters not working if the amount is more than the fuel tank capacity. [*]Fixed the launch button and short tunnel connection issues. [*]Resolved issues with settler descriptions and mission listings. [*]Fixed various UI and layout update issues. [/list] [b][u]Other:[/u][/b] [list] [*]Synced translations and cleaned up code. [*]Improved handling of event and mission empty states. [*]Enhanced settlement stats and production bonus UI. [*]Updated various tutorials and indicators for better player guidance. [/list] Thank you for your continued support!