Stellar Settlers Beta 0.5.3 Patch Notes
Author: Troypc,
published 8 months ago,
Hey everyone!
As we approach 25,000 wishlists, we reworked spaceship-building gameplay last week for the popular demand, now we have more rules and spaceship part placement is grid-based similar to the game's pod placements.
[b][u]Patch Notes:[/u][/b]
[list]
[*]Added successful liftoff experience points.
[*]Implemented auto-save every 5 minutes.
[*]Added a success screen and success panel for missions.
[*]Introduced a spaceship handbook page with texts.
[*]Implemented multipage structure for the spaceship info panel.
[*]Added new structures, research scriptable objects, pod scriptable objects, and corresponding sprites.
[*]Added Builder Station and modified Pods.
[/list]
[b][u]Gameplay:[/u][/b]
[list]
[*]Implemented force multiplier x2 for thrusters.
[*]Required fuel tank amount set to 4.
[*]Implemented gravity multiplier for more realistic physics.
[*]Added settler missions and tutorials for resource assignment and firefighting units.
[*]Improved spaceship parts connection and handling.
[*]Implemented reset save on successful launch and return to the main menu.
[/list]
[b][u]Bug Fixes:[/u][/b]
[list]
[*]Fixed various issues with ghost colliders for structures and tunnels.
[*]Addressed the issue with thrusters not working if the amount is more than the fuel tank capacity.
[*]Fixed the launch button and short tunnel connection issues.
[*]Resolved issues with settler descriptions and mission listings.
[*]Fixed various UI and layout update issues.
[/list]
[b][u]Other:[/u][/b]
[list]
[*]Synced translations and cleaned up code.
[*]Improved handling of event and mission empty states.
[*]Enhanced settlement stats and production bonus UI.
[*]Updated various tutorials and indicators for better player guidance.
[/list]
Thank you for your continued support!