Stellar Settlers Beta 0.4.6 Patch Notes
Author: Troypc,
published 10 months ago,
Hello Settlers!
You might remember few weeks ago I mentioned Nookrium played Stellar Settlers and it gave us a great push in term of visibility.
Now [url=https://www.youtube.com/watch?v=TUXVMBiN6mw]Real Civil Engineer made a video on Stellar Settlers[/url] and it was an even bigger push which puts us close to 6,000 wishlists.
Enough with the numbers, let's get into what we did this week, here we go, the patch notes;
[b][h3]Stellar Settlers Game Patch Notes[/h3][/b]
[b][u]New Features & Improvements[/u][/b]
[list]
[*][b]Launch Concept Animation[/b]: Enhanced the launch sequence with a new animation for a more immersive experience.
[*][b]Thruster Effects[/b]: Updated thruster visuals for a more realistic space journey.
[*][b]Quest Settler Morale Display[/b]: Now shows percentage values for easier tracking of settler morale.
[*][b]Grammar and Typo Corrections[/b]: Improved game text for clarity and professionalism.
[*][b]Tutorial for New Players[/b]: Detects first-time game opening and initiates a tutorial for a smoother introduction.
[*][b]Settler Info Panel[/b]: Enhanced UI, now closes with the cancel key for better navigation.
[*][b]Spaceship Part Descriptions and UI Updates[/b]: Enhanced clarity and interaction with spaceship parts.
[*][b]Demolishing Notes Added[/b]: Players now receive notes when demolishing structures, adding depth to the gameplay.
[*][b]Trade and Repair Stations[/b]: Updated trade station content and renamed drone factory to repair station for better game narrative.
[*][b]Ancient Temple Addition[/b]: Introduced the 'Ancient Temple' structure for exploration and discovery.
[/list]
[b][u]Gameplay Balancing[/u][/b]
[list]
[*][b]Terra Miner Energy Usage[/b]: Reduced from 20 to 15 energy, balancing resource management.
[*][b]Quest Naming Update[/b]: Changed to "Build Pods at 6th Floor or Higher" for clearer objectives.
[*][b]Spaceship Parts Placement and Interaction[/b]: Improved the control and responsiveness of spaceship parts during building.
[*][b]Resource Management[/b]: Adjusted material consumption and resource gain during spaceship part construction and demolition.
[*][b]Trade Mechanics[/b]: Increased spending amount and introduced trading materials at the trade satellite for a more dynamic economy.
[/list]
[b][u]Bug Fixes[/u][/b]
[list]
[*][b]Rocket Part Build and Placement[/b]: Resolved issues with rocket part building and placement, enhancing construction mechanics.
[*][b]Tunnel Placement Controls[/b]: Fixed issues with tunnel placements, ensuring smoother gameplay.
[*][b]Cinematic Camera Fixes[/b]: Adjusted far cinematic camera for better visuals.
[*][b]UI and Interactability Issues[/b]: Fixed various UI issues, including lifesupport display and launch button interactability.
[*][b]Collision and Physics Improvements[/b]: Fixed spaceship parts colliders and added hinge joints for more realistic physics.
[/list]
[b][u]Technical Enhancements[/u][/b]
[list]
[*][b]Code Refactoring[/b]: Improved underlying code for better game performance and stability.
[*][b]Launch Pad Research Mechanic[/b]: Added a new research element at the end of the game for increased depth.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44700247/a641ba727720724f24a1c9edd4400340f07dfcfe.png[/img]
[url=https://clan.cloudflare.steamstatic.com/images//44700247/ce11a732aa7821c906baf6cc5a391e6b2d183d83.png][img]https://clan.cloudflare.steamstatic.com/images//44700247/f6cf96d0e861e28b5b24d3a1606d34eca1ace8cc.png[/img][/url]