Hello Settlers! We joined Steam's Capitalism Fest, and we are getting a lot of visibility and new eyes on our game and demo. I would like to again invite all the new players excited about Stellar Settlers to join our Playtest on Steam Store Page. Upon requesting access, you will get an email when we accept more testers. Let's get into this week's patch notes; [h3][b]Stellar Settlers Patch Notes[/b][/h3] [b][u]User Interface Improvements:[/u][/b] [list] [*]Enhanced paragraph sizing for the lore panel for better readability. [*]Added new material options in the lore info panel, providing more customization. [*]Improved storage capacity wording for each material, making it clearer and more intuitive. [*]Refined lore material options for a more immersive experience. [*]Updated the trade satellite structure info panel with more detailed information. [*]Adjusted tutorial elements: Disabled button colors have been updated for clarity, and OK buttons will now be inactive for 3 seconds when they first appear for better guidance. [/list] [b][u]Gameplay Enhancements:[/u][/b] [list] [*]Fixed resource gain display issue on the research screen to prevent flickering. [*]Implemented a new mechanic where only one nose cone can be placed, adding strategic depth to gameplay. [*]Modified hauler behavior when a landing pad is present on the map for smoother operations. [*]Adjusted the explosion effect when ore is finished, adding more visual impact. [*]Increased the spawn time of miners to 1 second for balanced gameplay. [*]Added new quests and updated Quest 12 instructions for enhanced player engagement. [*]Introduced new ghosts and updated ghost mechanics for a more dynamic and challenging experience. [/list] [b][u]Visual and Audio Effects:[/u][/b] [list] [*]Implemented ore explosion visual effects (VFX) for a more immersive experience. [*]Improved the spaceship part drop container visual when hitting the ground or structures. [*]Enhanced the cinemachine priority on launch for a more cinematic experience. [*]Fixed gyroscope material issue to prevent the pink material display. [*]Introduced sound effects for the events button for better auditory feedback. [/list] [b][u]Structural and System Improvements:[/u][/b] [list] [*]Finished the ore destroy miner feature, adding new dimensions to resource management. [*]Improved spaceship functionality: Successful launches and fixed joint tests. [*]Adjusted the surgery suite, trade satellite, and repair station for better balance. [*]Optimized the Plasma Conduction Facility and fixed the Plasma Sphere pivot. [*]Balanced various structures for a more fair and engaging gameplay experience. [/list] [b][u]Miscellaneous Updates:[/u][/b] [list] [*]Fixed various build issues and notification bugs for a smoother game experience. [*]Implemented a fix for demolish control to enhance player control over structures. [*]Increased storage capacity tracking amount to 700 for expanded gameplay possibilities. [*]Added new PLANET descriptions for enriched game lore. [*]Updated the event glossary by removing the term "positive" for clarity. [/list] [b][u]Technical Updates:[/u][/b] [list] [*]Addressed and resolved an exception issue for uninterrupted gameplay. [*]Disabled editor set dirty to enhance development efficiency. [*]Performed several merges with the main branch to integrate the latest changes. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44700247/541db7a785b40d00af9da9e29f58e863e3ae1bb9.png[/img]