Thank you for the incredible support lately. In this version we started working on the Spaceship parts and still keeping the work on the understandability and playability of our demo. Also, we had over 1,000 Wishlists this week, which puts us over 4,000! My team is very excited and we are doing our extra to create a fine-tuned experience for you. I know the economy for a management game is very important, this week I would like to ask for your feedback on the Demo and Playtest economy and ideas to fine-tune it. Let's get into this week's Patch Notes, keep in mind spaceship[b] building parts are not yet ready for testing[/b]; [b][u]General[/u][/b] - Added [b]NotificationPanel[/b] for improved player notifications. (not yet ready to test) - Vertical tunnel placement now includes checks for proper positioning. - New slot design implemented for a better user experience. - The first event counter now starts 1 minute after the game begins. - Fixed an issue where all settlers' bonuses were applied every time a new settler arrived. - Implemented rocket part model prefabs for spaceship construction. - Event warning animations added between events for player engagement. - Players must now wait 1 minute between events for balance. - Added earthquake camera shake effect for realism. - Sandstorm event now uses detail noise for a more immersive experience. - Implemented fade-in and fade-out effects for solar flare events. - Added tutorial locked check to improve guidance. - Introduced [b]heatwave[/b] and [b]eclipse[/b] events for added challenges. - Added logic to check if the structure button background should be highlighted for clarity. - Resource notation in the UI has been made consistent; there are no more resource minus notations. - Fixed notification errors for a smoother player experience. - Spaceship parts button added for easy access. - Event icons now display relevant information. - Notifications are now hidden when not needed. - Demo timer duration changed to 1160 seconds for gameplay adjustments. - Notification panel size and position optimized. - The last 4 messages will now be displayed. - Notifications are now shown in a "last in, first shown" order. - The last notification will be shown when a new notification arrives. - Notifications will be set to inactive 10 seconds after a new notification arrives. - Notification panel now activates on pointer enter for quicker access. - Updated notification text for clarity. - Players can now spend research credit for various in-game benefits. - Quest texts have been improved for better comprehension. - Closed ghost notes on the close panel. [img]https://clan.cloudflare.steamstatic.com/images//44700247/92445b3f735584e7986b443e5dfb4505f8b62f2b.png[/img] [b][u]Spaceship Construction[/u][/b] - Spaceship part building ghost now works as intended. - Spaceship mode has been optimized for a smoother experience. - Slot OnMouseEnter functionality has been optimized for performance. - Ghost notes are now shown when the ghost is red for better visibility. - Spaceship parts now have colliders for interaction. - Functioning research tab has been implemented. - Players can now build spaceship parts on top of each other. - Spaceship parts can be built on a building pad. - Fixed an issue where the ghost would deactivate on a building pad. - Improved the spaceship part button's active indicator. - Spaceship part ghost has been set properly. - Added spaceship part ghost visuals. - Adjusted SO (ScriptableObject) and enabled ghost to follow the mouse on the building pad. - Added a research panel button and updated icons with UI shadows. - Building pad SO and placement logic implemented. - Introduced new spaceship parts prefabs. - Building pad structures and ghost prefabs added. [b][u]Balancing and Bug Fixes[/u][/b] - Fixed instant resource bonus issues. - Implemented a quest for building a miner factory. - Fixed issues with the increase in storage capacity bonus. - Fixed vertical tunnel placement on octagon planets. - Ore now changes color depending on the planet's floor for visual clarity. - Fixed issues with building ghost being null. - Spaceship part rotation during construction has been improved. [b][u]New Content[/u][/b] - Added FuelTank and ScienceModule modifications. - Introduced Gyroscope and LifeSupport parts for spaceship construction. - Rocket Parts and Building Pad elements added. Thank you for playing [b]Stellar Settlers[/b]! We hope you enjoy these updates and improvements to the game.