Stellar Settlers Sold 10,000 Units!
Author: Troypc,
published 7 months ago,
Hey Settlers!
We want to share our [b]10,000-unit milestone[/b] with you. Thank you for the support and amazing reviews, standing at 164 reviews in total and %90 positive reviews in just 2 weeks after release! (don't forget to give the game a review)
We are very happy with the reception of the game and definitely heard the constructive feedbacks and ideas very clearly. We have a clear roadmap to reference all the issues we have in the game and keep building upon it.
With this milestone, [b]I would also like to share that the 1.0 version is FULLY FUNDED.[/b] Very thankful to each player for their trust and support in our abilities to give you a complete game during the Early Access period.
Our first action will be to implement most requested QoL requests, make changes to current planets to make them offer variant gameplay to offer way more replayability.
Here is a draft for all the planet mechanics; (share some if you have any cool ideas)
[i]Planet 1 - Vanilla
Planet 2 - Islands of tiles (water planet)
Planet 3 - moving lifeforms (animals) will block building tiles, they change location every 5mins
Planet 4 - Can’t place higher than 12th floor
Planet 5 - Crumbling slots? grid getting smaller with time
(During Early Access)
Planet 6 - Height changing rock plates (1st floor pod moves to 3rd floor every 5 mins etc)
Planet 7 - Tree on the Middle, mechanic around that.
Planet 8 - Classic moon-like Asteroid, no original mechanic right now
Planet 9 - Build on a huge lifeform, Moving animal (but no mechanic now)
Planet 10 - Build on a Man-made Space Station that keeps switching layouts.[/i]
At the end of this post, I would like to share our current Early Access Roadmap. This roadmap can be also seen on our store page, which we will keep up-to-date.
[h2]Early Access Roadmap[/h2]
[img]https://cdn.akamai.steamstatic.com/steam/apps/2628570/extras/EarlyAccess.png?t=1711277011[/img]