Stellar Settlers Beta 0.4.0 Patch Notes
Author: Troypc,
published 1 year ago,
[b]We reached [u]1,000[/u] Wishlists![/b] Thank you so much continuing support and feedback everyone.
Currently, we have implemented most of our game design tasks, which we want to test and see which to keep or remove depending on how fun it is. We have created a playtest on Steam, which you can request
access on our Steam page.
[u][b]Be aware that the game currently has issues explaining itself to the player, and please consider the fact that it's in the early stages to be enjoyed. Join the playtests at your expanse please.[/b][/u]
While you are there, don't forget to wishlist and follow the game for updates.
In this update;
[b]Game Patch Notes - Update November 16, 2023[/b]
[h3]New Features:[/h3]
[b]Structure Management Improvements:[/b]
- Introduced a new "structurelist" feature to enhance structure management.
- Implemented a system for saving Global IDs (GIDs) for structures.
- Enabled GID assignment during structure construction.
- Added the capability to identify structures using GIDs.
[b]Miner Unit Enhancements:[/b]
- Improved miner unit movement for smoother gameplay.
- Containers now exert force when colliding with miners, enhancing realism.
- Miners now function as obstacles while mining to prevent collisions.
[b]Sickbay and Container Interaction:[/b]
- Introduced rectangular selection functionality for sickbays.
- Containers no longer remain inside ore deposits, reducing interference.
[b]Vertical Tunnel Enhancements:[/b]
- Refined checks for vertical tunnel placement.
- Fixed issues with slot activation in vertical tunnels.
- Tunnel placement now requires a minimum Y coordinate of 9.
[b]Hauler Behavior:[/b]
- Containers now apply force when on top of structures.
- Create hauler button visibility now depends on factory connectivity.
[h3]Bug Fixes:[/h3]
[b]Miner Movement and Sickbay Research:[/b]
- Resolved inaccuracies in miner unit movement.
- Fixed premature research activation in sickbays.
[b]Tunnel Placement:[/b]
- Addressed issues related to tunnel placement constraints.
[b]Container Interaction:[/b]
- Rectified the problem of containers staying inside ores.
- Corrected the issue of containers failing to exert force when colliding with miners.
[b]Factory Connectivity:[/b]
- Concealed the create hauler button when the factory is not connected.
[h3]Performance Improvements:[/h3]
[b]Navmesh Optimization:[/b]
- Optimized the game's navmesh tests for improved performance.
[h3]Balance Changes:[/h3]
[b]Resource Management:[/b]
- Implemented a quest saving system for better resource management.
- Adjusted constant ore spawning positions for gameplay balance.
- Fixed resource generation amounts for more accurate gameplay.
- No longer displaying "no connection" notifications when structures are adversely affected.
- HQ now generates 4 materials for better resource balance.
[h3]Visual Enhancements:[/h3]
[b]Material and UI Improvements:[/b]
- Enhanced collapsed and collapsed hover materials for improved visuals.
- Added new material spawn effects upon demolishing for a more immersive experience.
- Improved create unit buttons for enhanced user interface.
- Enhanced unit spawning and logistic factory user interface for better gameplay experience.
- Corrected the logistic factory collider for visual consistency.
[h3]Miscellaneous:[/h3]
[b]Error Handling and Fixes:[/b]
- Addressed various error checks and fixes for a more stable gameplay experience.
[h3]Technical Updates:[/h3]
[b]Save System Improvements:[/b]
- Removed the legacy save system for better data management.
- Restructured save structure data for improved efficiency.
- Implemented saving upon using the main menu button for player convenience.
- Added support for saving structure rotations for more accurate data retention.
- Structures' positions are now saved for better continuity.
- Implemented saving for Structure Type IDs for improved data tracking.
- Introduced support for structure GID (Global ID) saving to streamline data management.
[h3]Known Issues:[/h3]
[b]Visual and Resource Issues:[/b]
- Some players may still encounter water black strip issues on the second planet.
- An issue with resource generation exceeding 150 has been reported.
Please note that this patch includes various bug fixes, improvements, and new features to enhance your gaming experience. Thank you for your continued support and feedback!