First of all, thank you so much for 700 Wishlists on Steam! We are commited to getting a playtest version of our weekly updates every Friday on steam closed beta. [b]Please give us a follow on Steam Store Page to receive updates about taking in new playtesters![/b] It was a busy week! This update brings a host of improvements and fixes, enhancing both gameplay and technical performance. We thank our community for their continued support and feedback. [h2]Patch Notes[/h2] [h3]New Features and Enhancements[/h3] [list] [*][b]Tunnel Mechanics:[/b] Improved auto rotation for various tunnel types including three-way, half-turn, long, short, and upward tunnels towards other tunnel slots.[/*] [*][b]Building Mode:[/b] Changed build mode activation keys to 'T', 'B', and 'ESC'.[/*] [*][b]Quest System:[/b] Added quest scriptable objects and improved quest UI for better spacing and progression.[/*] [*][b]Support for Additional Platforms:[/b] Added Linux and SteamOS support.[/*] [*][b]Environment and UI Improvements:[/b] Enhanced resource generation bonus info UI, added event timer and UI, implemented more vegetation on planet 2 and better atmosphere, improved ore panel visuals and dynamic ore info panel, and enhanced landing pad with new animations and info panel.[/*] [/list] [h3]Gameplay Adjustments[/h3] [list] [*][b]Bonuses and Settler Mechanics:[/b] Instant resource bonus, increased storage capacity, unit speed, and resource production bonuses, implemented bonuses for preventing morale decrease, triggering positive events, and evading negative events, added settler morale feature and top settlers jump to assigned structure on click.[/*] [*][b]Structures and Storage:[/b] Storage must now be connected for functionality, save system enhancements for structures and resources, added destructible structures with collapse mechanics.[/*] [*][b]Quests and Units:[/b] Various quest-related enhancements including rewards, assignment, and save system, separated miner and hauler units, added air supply to haulers, implemented raider units with related scriptable objects and prefabs.[/*] [/list] [h3]Visual and Sound Enhancements[/h3] [list] [*][b]Visuals:[/b] Reworked planet terrains and introduced new concepts for planets 4 and 5, added sickbay & surgery suite sprites, implemented better visuals for ore panel and settler hover effect.[/*] [*][b]Sound and Effects:[/b] Updated environment click sound effects (SFX) and added new landing pad SFX, improved meteor effects and spawning logic, fixed z-fighting on transparent GPU instancing.[/*] [/list] [h3]Bug Fixes and Optimizations[/h3] [list] [*][b]General Fixes:[/b] Fixed various bugs including active ghost bug, meteor issues, and quest manager infinite loop, addressed settler rendering issues and fixed structure rotation, resolved issues with unassigned settlers and malfunctioned structures.[/*] [*][b]UI and Localization:[/b] Improved language switcher for better localization, fixed UI rendering issues and updated menu translations.[/*] [*][b]Performance and Stability:[/b] Conducted cleanups and optimizations in save systems, event management, and game scenes, enhanced fire spreading and collapse mechanics for a more dynamic environment.[/*] [/list] [h3]Control and Input Updates[/h3] [list] [*][b]Key Bindings:[/b] Adjusted key bindings for building mode, event triggers, and malfunction resets.[/*] [*][b]User Interface:[/b] Implemented various UI enhancements for an improved user experience, fixed issues with UI object primary clicks and added new tooltips.[/*] [/list] [img]https://clan.cloudflare.steamstatic.com/images//44700247/136ea2e731afe53698e623d7179ac2decbe79c16.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44700247/98fcd8ba8fb08c9eff3621247df61f8f61dc15d7.png[/img]