Version 1.7.3 Financial Overview
Author: Ratakari,
published 6 years ago,
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10533615/024d74c2ad196b9af30d64f5cba926ea0a11b90b.gif[/img]
This update includes a lot of tweaks and fixes, and most importantly:
the financial overview interface.
As I was playing the game, I realized how much this feature was missing. It is so rewarding to be able to visually track your company's recovery after the initial research spending spree. :)
I also added a trustworthy salvage vessel at startup, so that stranded ships at the beginning can be recovered right away.
Accidents are less likely, and a report tells you what happened to the ship - so that you can improve on specific missions.
[h1]Gameplay Changes:[/h1]
- added total research budget value
- changed "F" as standard for saving projects
- added financial overview
- added salvage vessel at game start
- added salvage contracts
- reduced number of accidents for own ships
- added accident report
- added credit rates
- added routework contracts
- working vessels are shown in red
- raised transport contract prices
- reduced research prices for hatches and corridors
[h1]Bugfixes:[/h1]
- extended clickable area for "start game"
- fixed X-Large Bay Door requirement mismatch
- fixed alarm position not being saved
- fixed crew not present after autoresolve
- fixed crew getting stuck in lifts
- fixed mission showing as failed after saving it
- fixed waypoint error when saving mission
- fixed wrong waypoints for "take suit off" command
- fixed ship renaming
- fixed: assignment not removed when ship is destroyed
- reduced saving of ship class ratings to one event
- changed budget for contract "Tanker"
- fixed ship design rating
I changed a lot of code, so please let me know if I broke something. I will be streamlining the blueprint/ship class process and improve the saving time next.