[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10533615/a34877d403fafeb3a6e86630540ea6c267b8a3fe.jpg[/img] We are happy to tell you today that a new update is now available for Starship Corporation. This update makes major changes to the ship designer, and brings further improvements and optimization. The Power Update removes the fuel, cooling, power and other grids and replaces them with a clever new system. You now are able to select one of 3 grid numbers to connect rooms to specific power generators. This offers interesting choices for advanced players to group together different ship systems (shields, engines, life support, etc.) or connect the most important modules to emergency generators. Not only does this allow for more meaningful choices, it also allows for better optimization. For a full breakdown of the update, check the video below. [url]https://youtu.be/3qmfSJbPXyQ[/url] [b]Changelog[/b] Gameplay: [list] [*]removed grid system for power, cooling, fuel air and water for better performance [*]added automatic connection between supplier and room on the same deck or between deck connections [*]added grid number selection for power (to be able to create separate circuits) [*]improved ship requirement message system for better performance [*]added "Edit Blueprint" button for selected ships in map [*]added mining vessel "Mary Celeste" at game start [/list] Bugfixes: [list] [*]fixed building wrong ships or contracts [*]fixed accidental removal of "own ship" building option [*]added character check for text fields [*]fixed department switch problem [*]fixed the performance issue in financial overview [*]changed 'Auto Explorer' contract values [*]changed incorrect requirements for 'Missile Cruiser' [*]fixed update after placing/deleting armor plates [*]fixed issues with fuselages 'Hiuz-5' and 'Katyr' [*]waterconnection variable error fixes [*]fixed start budget issue [*]error when pressing load button without selection [*]error after cancelling sandbox creation [/list]