Thank you for the feedback about the new branch! I understand the sentiments of some players who really like the complexity of the game - so I rediscovered and improved an old feature, that was removed very early during development: [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10533615/a34877d403fafeb3a6e86630540ea6c267b8a3fe.jpg[/img] You now are able to select one of 3 grid numbers to connect rooms to specific power generators. This offers interesting choices for advanced players to group together different ship systems (shields, engines, lifesupport, etc.) or connect the most important modules to emergency generators. Hope you like it! Unlock the new branch by tying [i]betterwithoutgrid[/i] in betas. [h1]Version 1.8.0:[/h1] [b]Gameplay: [/b] - added grid number selection for power grid [b]Bugfixes:[/b] - changed 'Auto Explorer' contract values - changed incorrect requirements for 'Missile Cruiser' - fixed update after placing/deleting armor plates - fixed issues with fuselages 'Hiuz-5' and 'Katyr'