Version 1.7.2
Author: Ratakari,
published 6 years ago,
Thanks for all the feedback!
While I am working on the artificial human upgrade, I fixed a few bugs and tried to balance some issues:
[h1]Gameplay Changes:[/h1]
- quarters are maintained by their crew type, not only technicians
- set w,a,s,d as standard for panning
- added TAB to switch between company, first and last name
- added PageUp and PageDown for scrolling in research
- changed range requirement for "Routeworker"
- changed eev count for for "Light Transport"
- slowed economic growth for sytems (to adapt to research speed)
- raised gold mining profit
[h1]Bugfixes:[/h1]
- fixed powergrid problem for Skjold fuselage
- extended clickable area for left/right pan
- fixed start game button?
- added engine fuel requirments to objectives
- fixed global.spr_build_category error
- fixed obj_room_info.mouserollover error
- fixed click-through for research over crew management
- adapted sound level for mission "Mutiny"
- fixed saving of asteroid fields
- fixed saving of mission ratings
- fixed crew number after autoresolve
- fixed movement of rooms when in research
- fixed missing research after saving/loading
- fixed waypoint error when saving mission
- fixed docking clamp requirements for "Service Craft"
For some, the start button at sandbox creation was not clickable. I could not reproduce this, but tried to fix it - let me know if it works now.