Update 1.2
Author: Lavapotion,
published 2 months ago,
[h2][b]Greetings, Wielders![/b][/h2]
As summer fades into autumn here in the north, the work on Songs of Conquest marches on! While we're busy preparing for some big, exciting updates in the future, we’re also hard at work on current improvements, laying the groundwork for what’s to come.
Now, we know you're eager to hear about those major updates, and rest assured, an announcement is on the horizon. But this update is about something else, so stay tuned
So, what’s this minor update all about? Well, it may not be our largest patch, but it has its share of new features and improvements.
One standout improvement ties directly into some behind-the-scenes work: AI turn speed. We're happy to say that AI turns are now significantly faster—by 30-80% depending on the map! That’s right, whether you're playing small skirmishes or epic larger maps, those AI turns will feel a lot faster, giving you more time for the action that matters
[img]https://clan.cloudflare.steamstatic.com/images//40723472/1ef9d14b967c0a8c1c4b84a03b3d81546c739fdd.gif[/img]
[i]You don’t even have time to fix yourself a good cup of tea! [/i]
For all you intrepid cartographers out there, we’ve added a fiery new feature to the map editor. Now you can quite literally burn your bridges! It’s just one more tool in your arsenal for crafting the perfect map. Want your Wielder to destroy a bridge behind them to slow down the enemy? You can do that with triggers. Or perhaps you just want to showcase the devastation of a war-torn land? The choice is yours.
[img]https://clan.cloudflare.steamstatic.com/images//40723472/a36381802d1b575376f0a8fd71d3919a1d28b0c7.png[/img][i]It’s never too late to burn a bridge or two. There’s no reason to look back![/i]
Game balance is one of those things we’ll always be fine-tuning, and with this update, we’ve made some adjustments to the initiative of several troop types. There’s plenty more balancing work on the horizon, but it’s a delicate process that requires careful tweaks. If you want to join the discussions and give your suggestions, we suggest joining our Discord!
[b]Faey Spirits[/b] initiative increased from 14 to 23
[b]Faey Ragers[/b] initiative increased from 16 to 25
[b]Footmans [/b]initiative increased from 25 to 26
[b]Shield of Orders[/b] initiative increased from 26 to 27
[b]Spectres[/b] initiative increased from 21 to 26
[b]Seneschals[/b] initiative increased from 22 to 28
[img]https://clan.cloudflare.steamstatic.com/images//40723472/6378374c71157796259167216fc40b21acdd6f3d.gif[/img]
[i]From 14 to 23 in initiative, so eager little spirits![/i]
There’s always more, of course—there always is with us! Some of it you’ll notice right away, while other changes are behind the scenes, setting the stage for what’s to come. We can’t share all the details in the changelogs just yet, as some of it is work for things to come.
We can’t wait to reveal what we’ve been working on, and you can expect plenty of exciting news in the coming months.
Turn to Conquest, Wielders—you’ve earned it!
/The Lavapotion Team