Hello everyone! We've just updated the game with a bigger update. It's been on the Public Test Realm for a while now where we ironed out a bunch of bugs, but now it's ready for everyone! [h2]Notable fixes and additions[/h2] [list] [*] Added difficulty levels normal and hard to From the Ashes campaign [*] Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature. [*] Added Chinese (Traditional) as a choosable language [*] Added Korean as a choosable language in options [/list] [h3]Simultaneous Turns in multiplayer as an experimental feature[/h3] [list] [*] All humans play at the same time and the AI players each have their own turn after the humans are done [*] If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future). However, the “locked” players can still purchase buildings, buy troops etc [/list] [h3]New map settings when setting up a game[/h3] [list] [*] Force quick battles (disables manual battles) - Always or against neutral team only [*] Disable random events [/list] [h2]Gameplay changes[/h2] [list] [*] Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber) [*] Stoutheart shall Stand ability now also grants 10% spell damage reduction [*] Fear no Foe ability now also grants 5% spell damage reduction [*] Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction [*] Protect now also grants 25% spell damage reduction [*] Made sure you can build town walls and still exit the town in map Valley Low [*] Moved a pouch of gold in Death to Diplomacy (so it can be picked up) [*] Skill pools re-worked [*] Levy bonus increased to 40%/80% (was 30%/60% ) [*] Increase ballista damage to 25-35 for all factions (was 20-30) (Baryas ballista previously did less damage than the other factions, this was wrong) [*] Change the amount of beacons needed to 70% of available, rounded up to win (was 60%) [*] Increase Wielder cost to 3000 gold (was 2500) [/list] [h3]Change how disbanding wielders work:[/h3] [list] [*] All artifacts carried by the wielder are dropped on the ground [*] All troops are destroyed [*] Wielder is then “killed”, as if it just lost a battle [*] Can be revived later as per normal rules for defeated wielders [/list] [h3]Spell changes:[/h3] [list] [*] Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp [*] Protection now also grants spell damage reduction [*] Rally now also grants spell damage reduction [*] Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4) [*] Ice bolt t1 damage increased to 30 (was 25) [*] Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7) [*] Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100) [*] Insect swarms damage lowered to 5/10/15 (was 6/12/18) [*] Boiling blood’s damage changed to 10/15/20 (was 8/16/24) [*] Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75) [*] Invigorate’s cost changed to 4/4 (was 5/5) [/list] [h3]Added trait “Magic Resistance”[/h3] [list] [*] Grants the troop 50% resistance to magic-based damage. [*] Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed Bones [/list] [h2]Gameplay bug fixes[/h2] [list] [*] Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative [*] Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round. It now applies only once, as intended [*] Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died [*] Fix not receiving troops when buying troops for town defense that have max stack size increased by research [*] Fix artifacts becoming unequipped on wielders transferred between campaign levels [*] Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them [*] Fixed issue where you could not cast spells sometimes [*] Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the Wielder [/list] [h2]UI[/h2] [list] [*] Spellbook: Visual update to clarify spell tiers [*] Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode. Tooltip now shows approximation of first battle round spell will be available to cast [*] Don’t list starting troops for wielders that have died and can be revived [*] Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews [*] Stop towns from changing name when razed or converted [*] Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits [*] Add ping notification to minimap when hostile wielder enters visible area [*] Select correct build site size when switching tabs in build menu [*] Allow build menu on not your turn by pressing build hotkey (X if default settings) [/list] [h2]AI[/h2] [list] [*] Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of control [/list] [h2]Map Editor[/h2] [list] [*] Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor. [/list] [h2]Multiplayer[/h2] [h3]Lobby/online games list improvements[/h3] [list] [*] Option to choose random faction for teams [*] Continuously update list of online games in selected region (“Refresh” button is gone) [*] Fix always showing zero as the number of connected players [*] List games that are currently in progress [*] Prevent players from joining online games when they are running different versions [/list] [h2]Misc[/h2] [list] [*] Change default sorting in community maps section to “updated” instead of “popular” [*] Change the order of the statistics graphs regarding resources to correspond with the adventure ui [*] Update gets turn VFX [/list] [h2]Known issues[/h2] [list] [*] If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns). We are working on solutions on how to fix this [*] In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future. [/list]