Update notes 0.76.1
Author: Lavapotion,
published 2 years ago,
Hello everyone!
We've just updated the game with a bigger update. It's been on the Public Test Realm for a while now where we ironed out a bunch of bugs, but now it's ready for everyone!
[h2]Notable fixes and additions[/h2]
[list]
[*] Added difficulty levels normal and hard to From the Ashes campaign
[*] Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature.
[*] Added Chinese (Traditional) as a choosable language
[*] Added Korean as a choosable language in options
[/list]
[h3]Simultaneous Turns in multiplayer as an experimental feature[/h3]
[list]
[*] All humans play at the same time and the AI players each have their own turn after the humans are done
[*] If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future). However, the “locked” players can still purchase buildings, buy troops etc
[/list]
[h3]New map settings when setting up a game[/h3]
[list]
[*] Force quick battles (disables manual battles) - Always or against neutral team only
[*] Disable random events
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[h2]Gameplay changes[/h2]
[list]
[*] Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber)
[*] Stoutheart shall Stand ability now also grants 10% spell damage reduction
[*] Fear no Foe ability now also grants 5% spell damage reduction
[*] Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction
[*] Protect now also grants 25% spell damage reduction
[*] Made sure you can build town walls and still exit the town in map Valley Low
[*] Moved a pouch of gold in Death to Diplomacy (so it can be picked up)
[*] Skill pools re-worked
[*] Levy bonus increased to 40%/80% (was 30%/60% )
[*] Increase ballista damage to 25-35 for all factions (was 20-30) (Baryas ballista previously did less damage than the other factions, this was wrong)
[*] Change the amount of beacons needed to 70% of available, rounded up to win (was 60%)
[*] Increase Wielder cost to 3000 gold (was 2500)
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[h3]Change how disbanding wielders work:[/h3]
[list]
[*] All artifacts carried by the wielder are dropped on the ground
[*] All troops are destroyed
[*] Wielder is then “killed”, as if it just lost a battle
[*] Can be revived later as per normal rules for defeated wielders
[/list]
[h3]Spell changes:[/h3]
[list]
[*] Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp
[*] Protection now also grants spell damage reduction
[*] Rally now also grants spell damage reduction
[*] Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4)
[*] Ice bolt t1 damage increased to 30 (was 25)
[*] Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7)
[*] Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100)
[*] Insect swarms damage lowered to 5/10/15 (was 6/12/18)
[*] Boiling blood’s damage changed to 10/15/20 (was 8/16/24)
[*] Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75)
[*] Invigorate’s cost changed to 4/4 (was 5/5)
[/list]
[h3]Added trait “Magic Resistance”[/h3]
[list]
[*] Grants the troop 50% resistance to magic-based damage.
[*] Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed Bones
[/list]
[h2]Gameplay bug fixes[/h2]
[list]
[*] Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative
[*] Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round. It now applies only once, as intended
[*] Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died
[*] Fix not receiving troops when buying troops for town defense that have max stack size increased by research
[*] Fix artifacts becoming unequipped on wielders transferred between campaign levels
[*] Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them
[*] Fixed issue where you could not cast spells sometimes
[*] Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the Wielder
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[h2]UI[/h2]
[list]
[*] Spellbook: Visual update to clarify spell tiers
[*] Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode. Tooltip now shows approximation of first battle round spell will be available to cast
[*] Don’t list starting troops for wielders that have died and can be revived
[*] Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews
[*] Stop towns from changing name when razed or converted
[*] Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits
[*] Add ping notification to minimap when hostile wielder enters visible area
[*] Select correct build site size when switching tabs in build menu
[*] Allow build menu on not your turn by pressing build hotkey (X if default settings)
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[h2]AI[/h2]
[list]
[*] Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of control
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[h2]Map Editor[/h2]
[list]
[*] Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor.
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[h2]Multiplayer[/h2]
[h3]Lobby/online games list improvements[/h3]
[list]
[*] Option to choose random faction for teams
[*] Continuously update list of online games in selected region (“Refresh” button is gone)
[*] Fix always showing zero as the number of connected players
[*] List games that are currently in progress
[*] Prevent players from joining online games when they are running different versions
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[h2]Misc[/h2]
[list]
[*] Change default sorting in community maps section to “updated” instead of “popular”
[*] Change the order of the statistics graphs regarding resources to correspond with the adventure ui
[*] Update gets turn VFX
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[h2]Known issues[/h2]
[list]
[*] If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns). We are working on solutions on how to fix this
[*] In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.
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