[b]Gameplay[/b] [list] [*] Prevent using troop abilities that spawn troops or map entities if the target position is not totally empty (prevents stacking of Tinkerer mines) [*] Using an ability now removes the effects of the “Mist” spell [*] Make income generating artifacts apply their income correctly when auto-equipped after winning a battle [*] Fix not being able to select more than two targets for higher tier spells that allows for three targets [*] Fix claimable things on the map erroneously showing “(Visited)” although never visited or claimed by the player [*] Fix exploit where endless troops could be gained by splitting of small amounts from stack while keeping it above "max" stack size [*] Set a maximum value of 6 to each of the five Essence stats that troops have [/list] [b]UI[/b] [list] [*] Lobby: Fix lobby client not able to see active Wielder choice of AI players [*] Lobby: Make sure Cancel Ready button is removed and replaced with buffer animation when multiplayer game is starting [*] Lobby: Fix visual bug where Starting Wielder changed (visually only) when host started game [*] Lobby: Fix wrong player names being shown in chat [*] Fix bug in kingdom overview that didn’t evaluate state of buttons on new turn [*] Fix bug in purchase UI that caused upgraded Rana Tremors to show (they don’t exist) [*] Add ability to drop and destroy artifacts in the inventory [*] Fix “auto battle” button being shown for opponent when playing hotseat battles [/list] [b]AI[/b] [list] [*] Make Easy AI even easier [*] Speculative fix for “KeyNotFoundException: Could not find a key for SongsOfConquest.Common.Ai.PoolableUtilityCalculation” [/list] [b]Map Editor[/b] [list] [*] Fix issue with kill team trigger that made it impossible to select what team to kill [*] Fix issue with game softlocking setting buildings to upgraded that didn’t have an upgrade available. [/list] [b]Multiplayer[/b] [list] [*] Fixed issue where joining players were able to change the faction and starting wielder of an AI team [/list] [b]Misc[/b] [list] [*] Community maps are now sorted by Popularity rather than newest in the browser [*] Enable authenticating mod.io through a steam account. [/list]