[h2]Patch 0.75.4 is out![/h2] Hello everyone! Today, we have another patch for you! And in case you missed it: The format we've had for feature requests and votes became quite unmanageable very quickly just due to the sheer amount of great suggestions. Therefore we decided to create a board on Feature Upvote! - So for the future, please make sure to post suggestions (and vote for the ones you like) over on our Feature Upvote: ➜ https://songsofconquest.featureupvote.com/ Thank you all for the feedback you are giving us, it helps a lot! [b]/Team Lavapotion ❤[/b] [list] [*][url=https://steamcommunity.com:/linkfilter/?url=https://discord.com/invite/soc]Discord[/url] [*][url=https://steamcommunity.com:/linkfilter/?url=https://twitter.com/songsofconquest]Twitter[/url] [*][url=https://steamcommunity.com:/linkfilter/?url=https://www.youtube.com/channel/UCtS8G-SVzYknbCSl8DyYk_g]Youtube[/url] [*][url=https://steamcommunity.com:/linkfilter/?url=https://www.facebook.com/songsofconquest/]Facebook[/url] [*][url=https://steamcommunity.com:/linkfilter/?url=https://www.instagram.com/songsofconquest/]Instagram[/url][/list] [hr][/hr] [h2]Changelog[/h2] [b]Notable fixes[/b] [list] [*] Potentially fixed when buildings became invisible (Please report if this still occurs) [/list] [b]Additions[/b] [list] [*] All spells can now be reviewed and studied in the Codex [*] Mini-tutorial describing the “Momentum” battle mechanic [*] “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions [/list] [b]Gameplay[/b] [list] [*] Fix exception in battle resulting from rare timing issues with “song” type troop abilities [*] Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission [*] Lower difficulty of Song of Stoutheart mission 3 and 4 [*] Garrison troops supplied by Guard towers doubled [/list] [b]UI[/b] [list] [*] Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button [*] Display “Unknown” state on opponents Wielder option in multiplayer lobby [*] Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn [*] Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu [*] Add confirmation popup to “Reset campaign progress” button in the options menu [*] Make sure Codex content area scroll position is reset when changing content [/list] [b]AI[/b] [list] [*] Make Easy AI easier [*] Possibly fixed AITerrain exception [/list] [b]Localization[/b] [list] [*] Misc language updates [*] Fix issue with Codex categories not changing translations when changing language in options [/list] [b]Map Editor[/b] [list] [*]Fix issue where drawing a lot of roads caused exceptions [/list] [b]Multiplayer[/b] [list] [*] Fix issue where hosting an loading a save game in multiplayer often selected Europe [/list] [b]Audio[/b] [list] [*] Fix “double” music playing on Main menu after Credits [*] Enable looping of music on Main menu [/list] [b]Misc[/b] [list] [*] Fix issue where NPC animals sometimes would get an mesh out of range exception [*] Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle [*] Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them [*] Fix null reference when an artifact was dropped on the ground [*] Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement [*] Remove some redundant network traffic in battles [*] Fix crash bug when one or more of the save files are corrupt [/list]