Patch 0.75.4 is out!
Author: Munin,
published 2 years ago,
[h2]Patch 0.75.4 is out![/h2]
Hello everyone!
Today, we have another patch for you!
And in case you missed it: The format we've had for feature requests and votes became quite unmanageable very quickly just due to the sheer amount of great suggestions.
Therefore we decided to create a board on Feature Upvote! - So for the future, please make sure to post suggestions (and vote for the ones you like) over on our Feature Upvote:
➜ https://songsofconquest.featureupvote.com/
Thank you all for the feedback you are giving us, it helps a lot!
[b]/Team Lavapotion ❤[/b]
[list]
[*][url=https://steamcommunity.com:/linkfilter/?url=https://discord.com/invite/soc]Discord[/url]
[*][url=https://steamcommunity.com:/linkfilter/?url=https://twitter.com/songsofconquest]Twitter[/url]
[*][url=https://steamcommunity.com:/linkfilter/?url=https://www.youtube.com/channel/UCtS8G-SVzYknbCSl8DyYk_g]Youtube[/url]
[*][url=https://steamcommunity.com:/linkfilter/?url=https://www.facebook.com/songsofconquest/]Facebook[/url]
[*][url=https://steamcommunity.com:/linkfilter/?url=https://www.instagram.com/songsofconquest/]Instagram[/url][/list]
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[h2]Changelog[/h2]
[b]Notable fixes[/b]
[list]
[*] Potentially fixed when buildings became invisible (Please report if this still occurs)
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[b]Additions[/b]
[list]
[*] All spells can now be reviewed and studied in the Codex
[*] Mini-tutorial describing the “Momentum” battle mechanic
[*] “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions
[/list]
[b]Gameplay[/b]
[list]
[*] Fix exception in battle resulting from rare timing issues with “song” type troop abilities
[*] Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
[*] Lower difficulty of Song of Stoutheart mission 3 and 4
[*] Garrison troops supplied by Guard towers doubled
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[b]UI[/b]
[list]
[*] Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
[*] Display “Unknown” state on opponents Wielder option in multiplayer lobby
[*] Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
[*] Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
[*] Add confirmation popup to “Reset campaign progress” button in the options menu
[*] Make sure Codex content area scroll position is reset when changing content
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[b]AI[/b]
[list]
[*] Make Easy AI easier
[*] Possibly fixed AITerrain exception
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[b]Localization[/b]
[list]
[*] Misc language updates
[*] Fix issue with Codex categories not changing translations when changing language in options
[/list]
[b]Map Editor[/b]
[list]
[*]Fix issue where drawing a lot of roads caused exceptions
[/list]
[b]Multiplayer[/b]
[list]
[*] Fix issue where hosting an loading a save game in multiplayer often selected Europe
[/list]
[b]Audio[/b]
[list]
[*] Fix “double” music playing on Main menu after Credits
[*] Enable looping of music on Main menu
[/list]
[b]Misc[/b]
[list]
[*] Fix issue where NPC animals sometimes would get an mesh out of range exception
[*] Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
[*] Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
[*] Fix null reference when an artifact was dropped on the ground
[*] Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
[*] Remove some redundant network traffic in battles
[*] Fix crash bug when one or more of the save files are corrupt
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