The Demo v1.0.26 update introduces new tips and soundtracks to the game. Additionally, a button displaying relevant tips has been added to the top panel of the building UI windows. [h2]What's New?[/h2] [list] [img]https://clan.cloudflare.steamstatic.com/images//43886373/6a1bdc6f2fba1eb2693c632cac8599424db6e96a.jpg[/img] [*] [b]Tips Button: [/b]To help you adapt to the game more quickly or optimize production, a tips button has been added to the building UIs. Tips related to the building are shown when you hover over this button. If you prefer not to see this button, you can disable it in the settings. [*] [b]Alternative Food Types for Livestock: [/b]Previously, livestock consumed only grains. If production in the village was delayed or insufficient, there was little time to compensate, and the animals would die. Now, when there is a shortage of grains, livestock can consume greens and berries. However, they consume these resources at twice the rate of grains. [*] [b]New soundtracks:[/b] Nine new background music tracks have been added, chosen to better fit the game's chill ambiance. [/list] [h2]Changes[/h2] [list] [*] [b]Tasks:[/b] Personal inventory tasks such as fetching food for oneself or bringing food home will no longer interrupt other tasks. These tasks will now be queued like other tasks. This means that long-distance tasks like hunting or fishing will no longer be interrupted, except due to cold. Since the fetching food task is queued, when a villager runs out of food in their inventory, they will automatically consume food from their home inventory or the nearest storage one by one until they restock their inventory. [/list] [h2]Optimizations[/h2] [list] [*] [b]Fog of War:[/b] The fog of war system has been reworked for better performance with high populations. [*] [b]Movement System:[/b] With the introduction of raiding mechanics, a collision detection system was necessary to prevent units from overlapping. To avoid FPS issues with high unit counts, the movement system has been reworked for the third time to support multithreading. Reworks are always prone to bugs. If you encounter any issues, please report them. [/list] [h2]Feature deveoplments(Not in the Demo):[/h2] [list] [*] [b]Raiding Mechanics:[/b] Most of the raiding mechanics have been developed. The barracks, archer range buildings, and training system are complete. Only balancing and testing remain. This has been the most challenging stage so far. Playtests may be conducted for the testing phase in the future. [/list] See you in future updates. The Catalyst Crew