Demo v1.0.32 is a update focusing on minor additions and optimizations. A few new settings were added, while some small bugs were fixed. Additionally, all resources and buildings currently in development have been removed from the lists. Only completed resources and buildings are now listed. As development progresses, these will appear in the game. I hope this will be the final update before release. [h2]What's New?[/h2] [list] [*][b]Mouse Smoothing Setting:[/b] A setting was added for mouse smoothing, which averages the mouse's previous locations for smoother movement. By default, this setting is turned off, as it can cause the mouse to feel laggy, especially at low FPS. Players who prefer it can now enable it. [*][b]Screenshot Mode:[/b] A screenshot mode was added, allowing players to hide the UI by pressing the F4 key. [*][b]Credits:[/b] A credits menu was added, listing the contributors to the game. [/list] [h2]Improvements:[/h2] [list] [*][b]Pathfinding for Long Distances:[/b] Improvements were made to the pathfinding algorithm for long distances. Previously, tasks at far distances were delayed due to pathfinding issues. However, challenges may still occur in scenarios where the village is surrounded by walls and a task outside the walls is located far from a gate. [*][b]Stuttering in Consecutive Walking Commands:[/b] Fixed the issue where villagers would stutter when given consecutive walking commands. [*][b]Predator Behavior Fix:[/b] Fixed the issue where predators would stutter when chasing villagers. Additionally, predators are now more likely to switch targets if a new villager enters their attack range while chasing. [/list] See you on October 2nd for the Early Access version! Caner