Demo v1.0.27 is an update that fixes several bugs and introduces a few minor changes. Additionally, the entire pathfinding algorithm has been optimized to be asynchronous, and caching algorithms for tasks have been improved to prevent excessive pathfinding load. These minor changes significantly reduce the load on the CPU's main core, especially with populations over 400. [h2]Changes[/h2] [list] [img]https://clan.cloudflare.steamstatic.com/images//43886373/2c26fa9d0e016d3c9af86fd8b9d1fcaf6c342c2f.jpg[/img] [*] The Town Center tiling has been increased from 5x5 to 6x6, allowing two houses to fit in each direction. This adjustment was necessary for a symmetrical layout. [*] The amount of wood provided by trees has been increased by 10%. [*] Saving the game before placing the town center at the start of a new game has been disabled. Games saved without placing the town center would display the game over screen when loaded. [*] For optimization, physics-based ragdoll character deaths have been replaced with new death animations. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where foresters would get stuck in the task of taking fertilizer when there was no fertilizer in stock after building a compost yard in the village. [*] Fixed an issue where hunters' arrows would hit the corners of buildings when shooting at deer from the edge of a building, causing the villager to get stuck in a shooting loop. [/list] See you in future updates!