Hi everyone and happy Friday. Today's patch is both a bunch of bug fixes and some quality of life features that have been requested by a lot of you. [h2]New features: [/h2] [b]Always Auto Toggle[/b] You can now toggle whether you want heroes to always have auto-cast on. This toggle can be found in the general tab. To make space we’ve moved equipment into its own tab. [b]End Run Button[/b] A new button to end your current run has been added. You can access this button when in the combat part of the game by pressing escape. [h2]Bug fixes: [/h2] [b]Barber Ian[/b] Fixed an issue where fights could go on forever when you had a Barber Ian in your group. Barber Ian will no longer become invulnerable while using his ultimate ability. Barber Ians health has been increased by 50(common), 100(rare), and 150(epic). [b]Fernandez[/b] Fixed a bug where Fernandez skill tree node that adds permanent health on stun wasn’t working and increased the health gain from +2 to +3 [b]Lars the Lasher[/b] The extra damage from Lars Lashers’ skill tree node that adds attack for each ally with heal over time is now applied properly. The Super Ouch! achievement now triggers correctly when you do 500+ damage. On top of this we've fixed a number of minor bugs and balancing issues. We are aware that there are still some pretty severe bugs that needs attention and are working hard on tracking their causes down. We’re currently specifically looking into: [list] [*] Buffs that reset [*] Fights where you get stuck in a loop of not being able to die or kill the enemies [*] Not receiving credit when discovering a node on the final day. [/list] But of course we're also collecting feedback on other bugs and issues and will do our best to get to those as quickly as possible. Thank you again for your support and patience as we chip away at bugs and add more QoL to Seer’s Gambit it means a ton for a tiny team like ours. Sigrid & Mattias