It’s launch day! We’ve been looking forward to sharing the full game with you all for ages, and now it’s finally time! To all of you who supported us from our very first vertical slice through the demos and to the final launch: thank you! This wouldn’t have been possible without your feedback and support. To all of you who just joined, welcome. You rock too! :) [previewyoutube=g5l_PJy3Ujc;full][/previewyoutube] [b]Here is an overview of the main additions and changes from the demo to the full game: [/b] [olist] [*] You will be able to play all the way to Day 7 and face the evil that threatens Emalon. [*] You can now explore the full world of Emalon and complete the campaign quest. [*] There are 4 new heroes to discover and unlock. [*] Tons of new enemies and areas to challenge. [*] The Tavern picker is now available, allowing you to choose which tavern to start from. You can unlock new taverns by exploring Emalon. [*] Most heroes have had their skill trees overhauled to make choices more interesting and impactful. [*] Achievements! [*] New images for events. [*] Updated translations for Simplified & Traditional Chinese as well as Japanese and Korean [*] Foxes [*] A lot of sounds have been adjusted and changed to create a better soundscape for the game. [*] A ton of fixes to hero behavior, addressing issues where heroes sometimes stopped attacking. [*] A number of stability improvements that should solve rare cases where the game would crash. [*] Map nodes can now be closed with right click, making it easier to scroll on the world map. [*] An absolute insane amount of bug fixes and polish. [/olist] This is our full launch, but we’re not done with Seer’s Gambit yet. The next couple of weeks we’ll be listening closely to the feedback of the community. Stay tuned for information on what 1.1 will include. :) Until then thanks again for supporting us, we hope you’ll have a ton of fun with Seer’s Gambit. Sigrid & Mattias