[h2]QUALITY OF LIFE[/h2] [list] [*] Potential fix for AMD cards using DirectX (black artifacts) [*] Made server joining more reliable [*] Made damage vignette show when HUD is disabled [*] Optimized some animation code [*] Optimized character movement [*] Optimized zombies networking [*] Optimized gunshot networking [*] Optimized FMOD audio occlusion [*] Optimized projectile and tracer spawning [*] Reduced map loading hitches [*] Added automated benchmark-setting checks for new players [*] Added chat window to spectating [*] Added player score to stats list [*] Made controller deadzone more reliable [*] Made baby zombies kickable [/list] [h2]VISUALS[/h2] [list] [*] Added loading tool-tips for providing information to users between maps. [*] Improved third person sprinting [*] Added new 1911 animations [*] Improved kicking animation [*] Improved scope masking and blur [*] Slightly increased NV exposure [*] Improved suppressed muzzle flash [*] Added new workbench models [*] Added turning animation [*] Added low ready [/list] [h2]GAMEPLAY[/h2] [list] [*] Added ready screen [*] Added dismemberment to guards [*] Slightly increased ADS time [*] Added AK-104 (short 7.62), AK-103 (long 7.62), and AK-105 (short 5.45) [*] Added KAC LAMG [*] Added IWI Tavor [*] Added Elcan optic [*] Added MRO sight [*] Added RMR sight [*] Added ACOG optic [*] Added CMR301 Laser [*] Slightly reduced m9 fire rate [*] Updated M24 animations [*] Made zombie spawning act entirely on the navmesh, so it works when the area is unloaded [*] Made zombies walk on the navmesh when unloaded [*] Added Magazine retention [*] Added auto weapon and hotbar UI hiding [*] Added mag check button [*] Added wave survival mode [*] Added test for voice chat (K) [*] Made guard AI more consistent [/list] [img]https://clan.cloudflare.steamstatic.com/images//33393847/afc3f2b6ef583f7e7dad03a585eef5f81e0257ed.gif[/img] [h2]AUDIO[/h2] [list] [*] Made footsteps, bullet hits, and bullet cracks louder [/list] [h2]FIXES[/h2] [list] [*] Fixed a crash with loading screens [*] Reduced the severity and frequency of the ADS/Sprint speed bug [*] Fixed a crash relating to the virtual light system [*] Fixed /Kill command not working [*] Fixed zombies stopping moving when they first see you [*] Fixed dismemberment particles being stuck in the air [*] Fixed some animation bugs [*] Fixed lag when zombies or guards see you for the first time [*] Fixed raised collision in water treatment [*] Fixed server passwords not working [*] Fixed iron sights not flipping back up when sights are removed [*] Fixed iron sights not flipping down in workbench on clients [*] Fixed some bugs where weapons could be fired while dead [*] Fixed character being "ready to throw" after dequipping a throwable [*] Fixed some snapping in throwable animation [*] Fixed some bugs where only one mag would be obtained on clients when picking up a weapon [*] Fixed a bug where mags would not be shown on clients [*] Fixed players sometimes showing on the wrong ready menu [*] Fixed players sometimes not being removed from the ready menu [*] Fixed random weapon spawns having the wrong mesh [*] Fixed random weapon spawns always being visible on clients [*] Fixed zombie head jitter [*] Fixed p2p server name always being "Albarnie Server" by default [*] Made player stats view show correct score [*] Fixed player kills sometimes not being registered properly [/list]