Update: Stand One's Ground / Patch Notes: January 3rd - February 13th
Author: Affray,
published 2 years ago,
[h2]QUALITY OF LIFE[/h2]
[list]
[*] Potential fix for AMD cards using DirectX (black artifacts)
[*] Made server joining more reliable
[*] Made damage vignette show when HUD is disabled
[*] Optimized some animation code
[*] Optimized character movement
[*] Optimized zombies networking
[*] Optimized gunshot networking
[*] Optimized FMOD audio occlusion
[*] Optimized projectile and tracer spawning
[*] Reduced map loading hitches
[*] Added automated benchmark-setting checks for new players
[*] Added chat window to spectating
[*] Added player score to stats list
[*] Made controller deadzone more reliable
[*] Made baby zombies kickable
[/list]
[h2]VISUALS[/h2]
[list]
[*] Added loading tool-tips for providing information to users between maps.
[*] Improved third person sprinting
[*] Added new 1911 animations
[*] Improved kicking animation
[*] Improved scope masking and blur
[*] Slightly increased NV exposure
[*] Improved suppressed muzzle flash
[*] Added new workbench models
[*] Added turning animation
[*] Added low ready
[/list]
[h2]GAMEPLAY[/h2]
[list]
[*] Added ready screen
[*] Added dismemberment to guards
[*] Slightly increased ADS time
[*] Added AK-104 (short 7.62), AK-103 (long 7.62), and AK-105 (short 5.45)
[*] Added KAC LAMG
[*] Added IWI Tavor
[*] Added Elcan optic
[*] Added MRO sight
[*] Added RMR sight
[*] Added ACOG optic
[*] Added CMR301 Laser
[*] Slightly reduced m9 fire rate
[*] Updated M24 animations
[*] Made zombie spawning act entirely on the navmesh, so it works when the area is unloaded
[*] Made zombies walk on the navmesh when unloaded
[*] Added Magazine retention
[*] Added auto weapon and hotbar UI hiding
[*] Added mag check button
[*] Added wave survival mode
[*] Added test for voice chat (K)
[*] Made guard AI more consistent
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/afc3f2b6ef583f7e7dad03a585eef5f81e0257ed.gif[/img]
[h2]AUDIO[/h2]
[list]
[*] Made footsteps, bullet hits, and bullet cracks louder
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed a crash with loading screens
[*] Reduced the severity and frequency of the ADS/Sprint speed bug
[*] Fixed a crash relating to the virtual light system
[*] Fixed /Kill command not working
[*] Fixed zombies stopping moving when they first see you
[*] Fixed dismemberment particles being stuck in the air
[*] Fixed some animation bugs
[*] Fixed lag when zombies or guards see you for the first time
[*] Fixed raised collision in water treatment
[*] Fixed server passwords not working
[*] Fixed iron sights not flipping back up when sights are removed
[*] Fixed iron sights not flipping down in workbench on clients
[*] Fixed some bugs where weapons could be fired while dead
[*] Fixed character being "ready to throw" after dequipping a throwable
[*] Fixed some snapping in throwable animation
[*] Fixed some bugs where only one mag would be obtained on clients when picking up a weapon
[*] Fixed a bug where mags would not be shown on clients
[*] Fixed players sometimes showing on the wrong ready menu
[*] Fixed players sometimes not being removed from the ready menu
[*] Fixed random weapon spawns having the wrong mesh
[*] Fixed random weapon spawns always being visible on clients
[*] Fixed zombie head jitter
[*] Fixed p2p server name always being "Albarnie Server" by default
[*] Made player stats view show correct score
[*] Fixed player kills sometimes not being registered properly
[/list]