[list] [*] Added bullets to 1911 mag [*] Updated 1911 textures and improved density [*] Fixed some minor lobby bugs [*] Updated VSS and UMP inspect/mag check anims [*] Updated MK18 and MK17 reload animations [*] Fixed final objective in Hunt not working [*] Fixed player objectives in Hunt not working correctly, and added UI to make them clearer [*] Fixed crashes with SCP-173-B [*] Fixed self-shadowing on terrain and blended props [*] Fixed rain going through skylights [*] Fixed jittering against walls with pistols [*] Fixed loadouts not working after server restart [*] Fixed game starting early on restart [*] Added extra camera shake on last shot [*] Reduced extra kick on last shot [*] Improved muzzle flash particle effects [*] Made ADS crouching height offset show in third person to prevent peeking advantage (not currently networked) [*] Fixed end game card not showing [*] Fixed player list sometimes not being correct [*] Added the Turkish language [*] Integrated the translations from the community [*] Fixed lobbies being called Albarnie Server [*] Made lobbies more reliable [*] Fixed up some visual inconsistencies with various mesh placements throughout Logistics [*] Added some more signage to aid player orientation [*] Reworded a few objective text descriptions [*] Fixed issues with occlusion on stationary ambient audio objects [*] Added occlusion to some rain assets [*] Fixed valves being hidden before becoming interactable in the Generator Room [*] Added AI spawns to major objectives in Hunt [*] Made respawn command work more reliably [*] Possibly fixed a crash with level streaming [*] Improved guard wandering behavior to make them behave better in Hunt [*] Increased guard hearing range to make them behave better in Hunt [*] Optimized Hunt Sweden polygon counts [*] Made foggy weather darker [*] Improved Hunt Sweden ambient audio [*] Fixed the ready text display [*] Fixed issue with clicking on password-protected servers and then exiting not allowing you to select other servers [*] Fixed dropdowns not working [*] Fixed loadout not applying while ready [*] Fixed loadout menu not exiting while ready when the game has already started [*] Slightly increased enemy spawn counts for solo players [*] Fixed AI Testing Map buttons not spawning enemies [/list]