https://store.steampowered.com/app/872670/SCP_Pandemic/ [h2]NEW/UPDATED LEVELS[/h2] [list] [*] Area 12: Entry Area V5 [*] Hunt: Sweden V0.5 [/list] [h2]NEW GAMEMODE[/h2] [list] [*] Hunt V0.5 (WIP) [/list] [h2]NEW GUNS[/h2] [list] [*] MK17 [*] AK-74m [*] VSS Vintorez [*] AS-Val [/list] [h2]NEW ATTACHMENTS[/h2] [list] [*] OKP-7 [*] Pistol laser [*] Pistol flashlight [*] Flashlight attachment for non-pistols [*] Oppressor suppressor [/list] [h2]ADDITIONS/IMPROVEMENTS[/h2] [list] [*] [b]P2P is now back and improved for Area 12[/b] [*] [b]Added Linux server support[/b] [*] [b]Guard AI at v1.5, v2.0 (SAI) pending for next mini-update[/b] [*] [b]Health and ammo cabinets removed, replaced with basic medkit and ammo pickups (v0.5)[/b] [*] [b]Added screen shake hallucination to SCP-173-B[/b] [*] Buffed 1911 slightly [*] Added Inspect for AK, VAL, M9, M24, MK17, Stribog, and Tavor. [*] Made guards wander less far [*] Added some extra indicator lights and broken panels on certain doors. [*] Added the ability for admins to always join matches even when they are full [*] Improved tracers [*] Made the in-game invite button work [*] Updated Stribog textures [*] Added support for loading screen tips, general, per map, and per gamemode [*] Decreased Mossberg 590 spread [*] Improved AI inspecting behavior [*] Revamped spawn area [*] Added LODs to some modular assets [*] Updated some materials to work better in dark lighting [*] Updated Kobra Mesh and textures [*] Optimized complex collision on high poly meshes [*] Added barrel smoke [*] Optimized materials across the board, resulting in better GPU performance [*] Optimized triplanar shaders by projecting from just the top, sides, or at flat angles [*] Added free aim in ADS for pistols [*] Added increased kick on last shot [*] Updated M9A3 Model and textures [*] Added loadout UI [*] Made pregame UI much more reliable [*] Reduced network priority of unimportant electronics and props [*] Made player list a lot more reliable [*] Improved streaming stability and performance [*] Updated bullet casing textures [*] Added P2P support for level streaming in Area 12 [*] Improved weapon performance [*] Improved performance on still doors by disabling tick functions [*] Improved performance on disabled electronics [*] Made game start and player ready more reliable [*] Added flashlights to guards that spawn in darkness [*] Improved third-person upper body blending [*] Improved list players command [*] Added branching to zombie pathing to increase variability [*] Improved scopes in harsh lighting [*] Improved lasers in fog [*] Added the ability to toggle special attachments (e.g laser and flashlight) [*] Made all guns default to semi [*] Added enemy spawn scaling based on player counts [*] Updated Tavor, MK18, AK fire anims [*] Updated AK reload [*] Optimized texture memory [*] Overhauled handling audio for all weapons [*] Implemented ADS sounds [*] Updated character gloves [*] Updated MK18 anims [*] Improved character death physics [*] Added empty reload to M24 [*] Added hit chance to ballistics for chain link fences and grating [*] Improved zombie active ragdoll [*] Added different movement sounds for different item types [*] Forced reticules to be at full resolution for all MIP levels [*] Updated MP5 anims [*] Updated Mossberg model and textures [*] Updated the video settings. [*] Improved controller menu support. [*] Made weapon data only show when checking ammo or changing fire modes [*] Reduced breach item delay [*] Added sound to door breach [*] Made AI fire in bursts based on distance [*] Made AI suppress after losing visual [*] Re-added a grace period whilst the win/lose UI is on screen so that it doesn't clash with the start screen. [*] Added hover effect separate from the clicked effect for the post-game buttons. [*] Added Portuguese language. [*] Added additional language support. [*] Improved text-overflow animation. [*] Added Russian language backup fonts to all current fonts. [*] Updated main menu UI and scene [*] Added the Nato sans font with support for all current languages. [*] Added cinematic camera to the spectator pawn. [*] Added new spectator settings to the spectator UI. [*] Added additional backup functionality for the loadout in case certain settings are not present or are not of the appropriate amount. [/list] [h2]FIXES[/h2] [list] [*] Fixed achievement electronics not working right on servers [*] Fixed M1911 slide glitch [*] Fixed issues with footsteps not playing [*] Fixed safeties not animating properly [*] Fixed a crash with level streaming [*] Fixed check ammo animation not playing in third person [*] Fixed Item IK always being applied at all distances [*] Fixed grip not updating in third person [*] Fixed some issues with shootable props and optimized networking [*] Fixed some issues with doors on Wave Survival [*] Fixed zombies not facing forward again [*] Fixed some crashes relating to water [*] Fixed AI contemplating life when not having a target actor to look at [*] Added the ability for servers to not advertise [*] Fixed in-game menu input issue. [*] Fixed guards not counting as kills [*] Fixed issues with soldiers shooting each other in the back [*] Fixed some issues with configs not working while a server was running [*] Fixed a bunch of slightly misaligned text. [*] Fixed issue with reporting during pre/post game breaking the UI. [*] Fixed an issue with the Quality preset button not applying or saving the changes. [*] Fixed an issue with the server browser where the direct connect text was formatted incorrectly. [*] Fixed an issue with the report player UI not returning the user's input. [*] Fixed AI playing landing animation as soon as they start falling [*] Fixed zombies not updating their control rotation (this made zombies 10x dumber) [*] Fixed headshots and other per bone damage not working [*] Fixed distortion applying to optics [*] Fixed second mags floating behind [*] Fixed item animation not showing in third person [*] Fixed reports not logging type [*] Fixed being able to be AFK kicked from your own server [*] Fixed some mag checks resetting bolt when empty [*] Fixed games not ending [*] Fixed electricity effects playing after returning while they are off [*] Fixed hit animations moving legs [*] Fixed objective markers not being replicated [*] Fixed third-person positions for a lot of weapons [/list]