Hey Blender artists, we are looking for a dedicated human character 3D Artist to help us create more player, enemy, and other general characters. We hope you work with Blender primarily (as opposed to Maya or 3DSMax, etc), but we're happy to help you transition over! This is to consolidate the common workflow/pipeline between artists in Affray. Primary 3D software should be Blender, but we of course are happy for you to use ZBrush, Marvelous, Substance, and so on for other portions of the process. Thanks! Preferred qualifiers: Good ability in rigging, retopology, etc. Apply here with your ArtStation page link or equivalent (required) ✉️: hello@affray.gg