Update for the Private Alpha (v0.2.0a)
Author: Jester,
published 4 years ago,
[h2]News[/h2]
We have received our first semi-major investment from Modularity, owned by DBolical (known for IndieDB, ModDB, mod.io). This funding will help us to finish SCP: Pandemic's target goals for going into Early Access.
[img]https://i.imgur.com/Q8NtsA4.png[/img]
The patch notes for update v0.2.0a of the SCP: Pandemic Private Alpha are as follows:
[h2]Visuals[/h2]
[list]
[*] Overhauled lighting
[*] Added volumetric lighting for higher graphics settings
[*] Added screen space reflections
[*] Improved door breaking visuals
[*] Improved some particle effects
[*] Improved water effects
[*] Improved post-processing
[/list]
[h2]Audio[/h2]
[list]
[*] Improved audio quality overall
[*] Improved spatialization
[*] Added additional sounds throughout the map
[/list]
[h2]Zombies[/h2]
[list]
[*] Updated zombie placeholder models and textures (male and female)
[*] Updated zombie sounds
[*] Improved zombie reliability
[/list]
[h2]Content[/h2]
[list]
[*] Added water treatment room
[*] Added additional smaller areas throughout the map
[*] Added details to transport halls
[*] Added new lights
[*] Added new doors
[*] Improved materials overall
[*] Added new catwalks
[*] Improved railings
[*] Improved Mess Hall textures
[*] Added set dressings and props to multiple rooms
[*] Improved overall visual density
[/list]
[h2]Gameplay[/h2]
[list]
[*] Added multiplayer via dedicated servers (peer-to-peer shelved for later)
[*] Reduced starting loadout
[*] Added debug loadout room
[*] Added multiple routes to some rooms to diversify the gameplay
[*] Added more zombie ‘hordes’ and reduced horde size
[*] Increased player stamina
[*] Added hinge breaking to manual doors
[*] Sped up some reloads
[/list]
[h2]Performance[/h2]
[list]
[*] Massively reduced game size (~30GB to ~9GB)
[*] Improved level streaming to more aggressively cull levels and hallways
[*] Reduced spawn points
[*] Improved zombie performance
[*] Added more zombie ‘hordes’ and reduced horde size
[*] Refined graphics settings internally
[*]Enabled several in-engine performance features to improve overall performance
[/list]
[h2]Notable Fixes[/h2]
[list]
[*] Fixed multiple unnamed game-breaking crashes
[*] Fixed Bitarray.h crash
[*] Fixed blank crash
[*] Fixed blinding light on low post-process settings
[*] Fixed leaning in most areas
[*]Fixed most level loading issues
[/list]
[h2]Notable Known Issues[/h2]
[list]
[*] Doors sometimes freak out after breaking (be patient when trying to calm them down)
[*] Sometimes players spawn without arms on dedicated server (a bit of a crippling issue)
[*] Occasional crash when going to the main menu (the road to the main menu has a high accident rate)
[*] Joining a game after leaving can result in loud noises (might just be in my head, idk)
[*] Zombie/player height is different on dedicated server/singleplayer (can be a big or small issue)
[/list]
There are still likely ongoing issues and things to deeply improve on, please help us identify them by joining us on [url=https://discord.gg/affray]Discord[/url]! To gain access to the Private Alpha (core development), you can pre-order the supporter options from our [url=https://affraystudios.com]website[/url]. You can also pledge to us on [url=https://patreon.com/affraystudios]Patreon[/url]. Thank you!