[h2]News[/h2] We have received our first semi-major investment from Modularity, owned by DBolical (known for IndieDB, ModDB, mod.io). This funding will help us to finish SCP: Pandemic's target goals for going into Early Access. [img]https://i.imgur.com/Q8NtsA4.png[/img] The patch notes for update v0.2.0a of the SCP: Pandemic Private Alpha are as follows: [h2]Visuals[/h2] [list] [*] Overhauled lighting [*] Added volumetric lighting for higher graphics settings [*] Added screen space reflections [*] Improved door breaking visuals [*] Improved some particle effects [*] Improved water effects [*] Improved post-processing [/list] [h2]Audio[/h2] [list] [*] Improved audio quality overall [*] Improved spatialization [*] Added additional sounds throughout the map [/list] [h2]Zombies[/h2] [list] [*] Updated zombie placeholder models and textures (male and female) [*] Updated zombie sounds [*] Improved zombie reliability [/list] [h2]Content[/h2] [list] [*] Added water treatment room [*] Added additional smaller areas throughout the map [*] Added details to transport halls [*] Added new lights [*] Added new doors [*] Improved materials overall [*] Added new catwalks [*] Improved railings [*] Improved Mess Hall textures [*] Added set dressings and props to multiple rooms [*] Improved overall visual density [/list] [h2]Gameplay[/h2] [list] [*] Added multiplayer via dedicated servers (peer-to-peer shelved for later) [*] Reduced starting loadout [*] Added debug loadout room [*] Added multiple routes to some rooms to diversify the gameplay [*] Added more zombie ‘hordes’ and reduced horde size [*] Increased player stamina [*] Added hinge breaking to manual doors [*] Sped up some reloads [/list] [h2]Performance[/h2] [list] [*] Massively reduced game size (~30GB to ~9GB) [*] Improved level streaming to more aggressively cull levels and hallways [*] Reduced spawn points [*] Improved zombie performance [*] Added more zombie ‘hordes’ and reduced horde size [*] Refined graphics settings internally [*]Enabled several in-engine performance features to improve overall performance [/list] [h2]Notable Fixes[/h2] [list] [*] Fixed multiple unnamed game-breaking crashes [*] Fixed Bitarray.h crash [*] Fixed blank crash [*] Fixed blinding light on low post-process settings [*] Fixed leaning in most areas [*]Fixed most level loading issues [/list] [h2]Notable Known Issues[/h2] [list] [*] Doors sometimes freak out after breaking (be patient when trying to calm them down) [*] Sometimes players spawn without arms on dedicated server (a bit of a crippling issue) [*] Occasional crash when going to the main menu (the road to the main menu has a high accident rate) [*] Joining a game after leaving can result in loud noises (might just be in my head, idk) [*] Zombie/player height is different on dedicated server/singleplayer (can be a big or small issue) [/list] There are still likely ongoing issues and things to deeply improve on, please help us identify them by joining us on [url=https://discord.gg/affray]Discord[/url]! To gain access to the Private Alpha (core development), you can pre-order the supporter options from our [url=https://affraystudios.com]website[/url]. You can also pledge to us on [url=https://patreon.com/affraystudios]Patreon[/url]. Thank you!