Update: Breach & Clear / Patch Notes: December 21st - January 3rd
Author: Element,
published 3 years ago,
[h2]MAP[/h2]
[list]
[*] Added Sewer PVP map blockout
[*] Fixed some streaming issues in the map
[*] Added new areas to the generator/storage room
[/list]
[h2]GAMEPLAY[/h2]
[list]
[*] Set up achievements
[*] Added MK18
[*] Setup loading screen text with gamemode and map name
[*] Added 3 new suppressors: Wolfman 9mm, Salvo 12G, and SOCOM RC2
[*] Optimized PVP testing map
[*] Added door kicking
[*] Added hinge shooting
[*] Added the ability to shoot outdoor handles with shotguns and snipers
[*] Added zombies breaking doors
[*] Improved recoil sway
[*] Forced braced aim during night vision
[*] Added new achievements
[*] Added copy to and paste from clipboard to text widgets
[/list]
[h2]VISUALS[/h2]
[list]
[*] Added/improved NV laser visuals
[*] Reduced NV blur
[*] Headshots remove party hats
[*] Improved existing 9mm suppressor
[*] Updated Stribog and MP5 models to have more polys around the iron sights
[*] Updated MP5 to have new handguard with mlock when using attachments
[*] Added unique particle effects when firing suppressed
[*] Improved telescopic sight masking
[*] Improved surface variation and added puddles
[*] Improved the notification widgets animation speed to make it more responsive
[*] Added iridescence to the shared weapon shader
[*] Added LODs to more assets
[*] Optimized view distance settings
[*] Updated mossberg textures
[/list]
[h2]SERVERS[/h2]
[list]
[*] Added whitelist support to servers
[*] Improved networking for bashing
[*] Admin cam now requires the player to be an administrator (this can be disabled in server config)
[*] Reimplemented steam sockets for better security and reliability of networking
[*] Added UI for modifying P2P session settings
[*] Added community messages and join messages
[*] Improved reliability of joining servers
[/list]
[h2]AI[/h2]
[list]
[*] Improved 173 kill behavior
[*] Slightly optimized 173
[*] Improved 173 networking
[*] Made zombies prefer to investigate nearby
[*] Improved performance of zombies
[/list]
[h2]AUDIO[/h2]
[list]
[*] Added sound cues for some horde spawns
[*] Improved reverb effects for occluded objects
[*] Added basic bullet casing sounds
[*] Improved zombie footstep and loop audibility and range
[*] Fixed zombies having reverb and attenuation applied twice, making them too quiet
[/list]
FIXES
[list]
[*] Fixed reloads taking twice the ammo
[*] Fixed guards not interacting with things
[*] Fixed trigger switches not triggering
[*] Fixed some objectives not triggering
[*] Fixed blackout not working on clients
[*] Fixed a crash with pain components
[*] Fixed some folders not disappearing when you pick them up
[*] Fixed dave and his family not disappearing after picking up
[*] Fixed some issues with switches
[*] Fixed alignment of additional players text
[*] Fixed guards getting rigor mortise
[*] Fixed some map holes
[*] Fixed streaming issues
[*] Fixed a softlock after server room
[*] Fixed an issue with resolutions not saving
[*] Fixed an issue with the display mode not saving
[*] Fixed a bug where password dialogue would not show up on passworded servers
[*] Fixed a bug where 173 would guard bodies it killed
[*] Fixed bullet casings not colliding with floors
[*] Fixed the workbench screen still being visible when dying in the workbench
[*] Fixed gun remaining in the workbench after death
[*] Fixed some networking issues
[*] Fixed some map holes and issues
[*] Fixed some issues with loading screens not ending
[*] Improved logging for debugging and crash reports
[*] Fixed some achievement issues
[/list]