[h1]COMING TOMORROW (JUNE 23, 2023)[/h1] [h2]MESSAGE FROM AFFRAY[/h2] Hey everyone, welcome back! It's been a while, but rest assured, we've been putting in some serious work into SCP: 5K. This latest update lays the groundwork for exciting narrative efforts that will soon find their way into the game — of which is now close to being relatively finalized behind the scenes. It's been a whirlwind period for us, juggling internal company restructuring on the Affray-end and the push for SCP.GAMES. There hasn't been a single slow day for our team! But fear not, with this update, we're aiming to minimize the gaps between future updates. We've made significant progress on the groundwork, and the restructuring has given our overall efficiency a major boost. So, stay tuned and get ready to dive into the patch notes. We appreciate your continued support and hope you enjoy the update! Expect a content patch in the coming weeks! Ad astra, Affray Interactive & [url=https://SCP.GAMES]SCP.GAMES[/url] [h1]PATCH NOTES[/h1] [h3]NOTABLE[/h3] [list] [*] Added SCP-1262 Spitter (hostile) [*] Added SCP-7528 "Screen Anomaly" (hostile) [*] Added a sneak peek of SCP-840 (environmental, for now) [*] Added the Journal System, starting with some documents scattered across the facility [*] Added new Gore system (currently on soldier-based enemies), with blood spreading, pose-space decals, and gore meshes for accurate, positional gore [*] Fleshed out the Area-12 Cinema with the introduction of the Forde Education Center – with new objectives, content, and areas to explore [*] Added new Security Guard character models designed around the legacy of SCP - Containment Breach’s iconic design [*] Added new FBI UIU character models [*] Updated Outpost Axiom and its objective chain [/list] [img]https://i.imgur.com/1Bykwna.jpg[/img] Check out our submission for SCP-7528 on the SCP Wiki, it features a wealth of narrative we've been working on for 5K: https://scpwiki.com/scp-7528 (by Gabriel Kero, HarryBlank, and Placeholder McD) [img]https://i.imgur.com/U9DRcnC.jpg[/img] [img]https://i.imgur.com/fReQ1zn.jpg[/img] [img]https://i.imgur.com/f6MgXRC.jpg[/img] [img]https://i.imgur.com/nHso0PX.jpg[/img] [img]https://i.imgur.com/HXxtfoI.jpg[/img] [h3]GUNS[/h3] [list] [*] Added AUG [*] Added SA58 FAL [*] Added P320 [*] Overhauled MP5 [*] Added MP5SD and MP5K [*] Added MP5 Flashlight grip [*] Overhauled M1911 [*] Overhauled Mossberg 590 [*] Added PSO Sight [*] Added low Micro T2 mount [*] Added Wolverine PBS-1 Suppressor for AKs [*] Reworked M1014 to be the 7-round variant instead of 4-round [/list] [img]https://i.imgur.com/C3kTqM7.jpg[/img] [img]https://i.imgur.com/9DxMJgq.gif[/img] [img]https://i.imgur.com/DuQRZG1.jpg[/img] [img]https://i.imgur.com/9zd9byg.jpg[/img] [img]https://i.imgur.com/ZY2ExFJ.jpg[/img] [img]https://i.imgur.com/0loPZEd.jpg[/img] [img]https://i.imgur.com/n2z4wKi.jpg[/img] After this update, we will be slowing down on the production of gun-related content to focus more on environments, narrative, and SCP related content. [h3]GAMEPLAY[/h3] [list] [*] Added canted sights to all rifles [*] Reduced fire rate of the stock MP5, increasing its damage to compensate [*] Added the ability to have pre-fire delay on automatic fire [*] Added pre-fire delay to LAMG, reducing its effectiveness as an all-round weapon [*] Made braced aim use the aiming sway instead of the hipfire sway [*] Moved locking to electronics from doors [*] Added keycard unlocking for certain doors [*] Added the ability for double doors to be broken down [/list] [h3]AI[/h3] [list] [*] Added the ability for SCP-098 to eat bodies [*] Made SCP-098 flee and hide when threatened [*] Added the ability for Psi-Z Resonator to eat bodies [*] Added support for blending between crab movement animations and procedural [*] Improved crab walking [*] Improved targeting code for SCP-173-B [*] Made AI use automatic bursts by default [/list] [h3]ANIMATION[/h3] [list] [*] Added new Third Person Animation system: [*] - Uses start and stop moving animations [*] - Better blending of weapon animations onto locomotion [*] - Better blending of shoulders and spine [*] - Improved braced aim animation blending [*] - Enabled TP hand IK (inverse kinematics) at all ranges [*] Added hit reactions and injured state to Psi-Z Resonator [*] Adding turning animations to the Psi-Z Resonator [*] Improved Psi-Z Resonator walk animations [*] Updated Pistol and Rifle Melee Animations [*] Updated M9, Tavor, Five Seven, AK, MK17, M1014, M19x, and M67 animations [*] Overhauled MP5 Animations [*] Added inspect to P90 [*] Reduced forward ADS offset to reduce arm overextension [*] Improved melee hit timing [*] Added alternate grip poses to third person [*] Fixed foregrips being at wrong angles in third person [*] Added special empty reload animations for shotguns [*] Added support for grips on moving parts (i.e., pump-action shotguns) [*] Made braced aim and sprinting movement not affect sight alignment [*] Improved aiming transition [*] Made weapons switch to braced aim while reloading to improve sight picture [*] Added alternate grip poses to most rifles [*] Improved ADS fire with less latency and better responsiveness on auto fire [*] Improved recoil sway with sustained fire [*] Fixed stuttering on players even when they were nearby [/list] [h3]VISUALS[/h3] [list] [*] Overhauled Muzzle flash visuals, with more impactful, performant gunshots [*] Added unique muzzle flash visuals for compensators [*] Replaced bullet casing effects [*] Added the ability for attachments to inherit cosmetics from the items they are attached to [*] Updated scopes [*] Added the ability for attachments to inherit cosmetics from the items to which they are attached [*] Updated scope transparency [*] Improved reticle visibility [*] Updated Galil textures [*] Added depth offset to more materials for contact shadows [*] Added GTAO (Global Illumination) [*] Updated NVG (Night Vision Goggles) shader [*] Improved grunge shader [*] Updated camera shakes to be more consistent [*] Added camera shake for the fire selector [*] Improved holographic reticles [*] Improved telescopic sight alignment [*] Added custom bloom and lens flares, improving performance and visuals [*] Added subtractive fog volumes [*] Adjusted laser size when aiming at a distance, making it less prominent [*] Reduced smearing on grass [*] Updated grenade particles [*] Updated DLSS (Deep Learning Super Sampling) to 5.1 [*] Improved blood splatters [*] Improved outdoor post-process [*] Improved grass material [*] Made the sky material opaque and added stars [*] Improved rain shader to react better to light [*] Overhauled keypad visuals [*] Replaced swing doors with new assets [/list] [img]https://clan.cloudflare.steamstatic.com/images//33393847/af2cc912284d8577e852210c95958d2f6afaae4d.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//33393847/b6c9bcefaf6a15fb6f0ace02900e112440c59e96.gif[/img] [img]https://i.imgur.com/2b2aK02.jpg[/img] [img]https://i.imgur.com/QqQ6JJO.jpg[/img] [img]https://i.imgur.com/rktbfJ1.jpg[/img] [h3]AUDIO[/h3] [list] [*] Reworked most gunshot sounds across the board [*] Improved supersonic cracks [*] Increased the distance at which bullet cracks occur [*] Reworked bullet casing audio [*] Added bullet casing sounds for .45 ACP and 12-gauge [*] Reworked MK18 sounds [*] Reworked M24 sounds [*] Reworked LAMG sounds [*] Reworked Mossberg sounds [*] Reworked Stealth Hunter sounds [*] Reworked 1911 sounds [*] Added SCP-098 footstep sounds [*] Updated MP5 firing sounds [*] Redid M1014 handling sounds [*] Added unique fire selector sounds for AK74, NATO, P90, and SMGs [*] Added new footstep and gear movement sounds for characters [*] Improved stereo on gunshot tails [*] Added new M19x and MP5 shots [*] Added 12-gauge casing sounds [*] Updated explosion sounds [*] Added thick occlusion traces to FMOD occlusion, better modeling sound absorption [*] Implemented simple music [*] Added sounds for when you take damage [/list] [h3]UX[/h3] [list] [*] Updated the spectator camera to reduce nausea when going in and out [*] Made loadout items load asynchronously, fixing freezing during loadout [*] Made attachments load asynchronously, fixing long load times [*] Improved screen percentage on lower settings [*] Added magazine size to item description [*] Added ping to scoreboard [/list] [h3]PERFORMANCE[/h3] [list] [*] Moved player state status to use C++ [*] Moved first-person and third-person animation code to C++ [*] Moved IK (Inverse Kinematics) animation code to C++ [*] Moved check ammo and bashing to C++ [*] Moved item and attachment code to C++ [*] Optimized hunt memory usage [*] Optimized texture and material usage [*] Improved memory usage [*] Improved modular asset performance [*] Optimized some particles [*] Improved hunt performance [*] Optimized some shaders [*] Optimized and improved rain effects [*] Optimized puddles [*] Reduced overdraw on grass [*] Reused the same system for muzzle flashes and casing effects [*] Moved attachment code to C++ [*] Moved item loading to be asynchronous [*] Fixed console log warnings, improving performance and reducing log file size [*] Improved animation performance [*] Improved CPU performance of other players and AI [*] Added LODs (Level of Detail) to important particles to improve particle tick time [*] Moved splatters to use asynchronous loading, reducing hitches in the game [*] Improved audio performance by stopping setting parameters and logging every frame [*] Optimized volumetrics [*] Overhauled pickup code for cleanliness and better performance [*] Fixed performance issues on hunt when zooming in due to shadows [*] Optimized clouds and fixed some shading issues [*] Disabled distance field shadows on medium settings [*] Disabled planar reflections [/list] [h3]CRASHES[/h3] [list] [*] Fixed crashes related to level streaming [*] Fixed a crash caused by FMOD [*] Fixed a crash associated with object pooling [*] Fixed a crash that occurred when closing the game [*] Fixed a crash resulting from dismemberment [*] Fixed vending machine setup and achievement-related crashes [*] Fixed some occasional crashes related to animation [/list]