Update 0.15.1 is Now Available!
Author: Goomes,
published 4 weeks ago,
[h1]Update 0.15.1 available now![/h1]
The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.
This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.
[h3]You can find the full patch notes below:[/h3]
[h1]0.15.1 PATCH NOTES[/h1]
[h3]ADDITIONS[/h3]
[list]
[*] [b]Added Seasonal Events[/b]
[list]
[*] Added option to gameplay settings for enabling and disabling seasonal events
[*] Added seasonal christmas lights to SCP-173
[/list]
[*] [b]Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)[/b]
[*] [b]Added edge damage mesh decals to the transport tunnel supports[/b]
[/list]
[h3]GENERAL FIXES[/h3]
[list]
[*] Fixed Resonator IK applying when in air
[*] Added distance config to spectator cam
[*] Fixed spectator cam settings not opening
[*] Fixed spectator cam UI not updating correctly
[*] Cleaned up spectator cam UI
[*] Fixed foot locking bugging out with lifts
[*] Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
[*] Fixed missing release curve in MK18 first equip
[*] Update LAMG fire animation
[*] Fixed RMR tall not working
[*] Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
[*] Fixed offset in infector mesh
[*] Removed low ready from tablet, throwables and melee
[*] Fixed crash in damageableInterface from GetIsDead
[*] Fixed lightmaps on some objects
[*] Made player objective keep track of individual players
[*] Added automatic alive tracking for player objective
[*] Added keybind for 4th equipment slot (tablet)
[*] Reduced wear on sign text
[*] Updated localisations
[*] Added keymapping confliction checks
[*] Added defaults for individual keys and ability to reset to defaults
[*] Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
[*] Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
[*] Fixed confliction issues with inputs that use the same key mapping name
[*] Added remaining setting menu texts to a string table
[*] Added reset all inputs to defaults
[*] Fixed button, font and design discrepancy between setting menus
[*] Fixed issue with inputs not displaying unregistered input keys
[*] Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
[*] Fixed a map exploit in outpost axiom PVP
[*] Fixed vaulting interrupting sprint at vault finish
[*] Fixed a crash aiming in while a sight was loading
[*] Added inputs to update data to fix issue with invalid inputs
[*] Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
[*] Fixed an issue with duplicating inputs in the controls menu
[*] Fixed zombie character not dying correctly if killed faking death or without a causer
[*] Fixed objective menu dissapearing in some areas
[*] Increased simulation steps on zombie, trade performance for reduced chance of penetration
[*] Fixed Lasers not displaying on characters that have decals disabled
[/list]
[h3]SERVER FIXES[/h3]
[list]
[*] Fixed join game using incorrect connection string
[*] Added password prompt for joining via connection string
[*] Fixed steam rich presence updating before the game was joined
[*] Added localization to password input
[*] Disabled AFK kick for whitelisted players
[*] Fixed items floating after death or unloading
[*] Added command to add/remove someone to/from whitelist
[*] Fixed password prompt not working when joining servers
[*] Fixed direct connect not working on dedicated servers
[*] Fixed connect string not working
[*] Fixed host game creating silent lobby
[*] Fixed main menu direct connect using wrong method
[*] Fix #if logic causing crash on Linux dedicated server
[*] Fixed auto creating and joining and additional lobby when hosting a game
[*] Disabled AFK kick during private games
[*] Added server specific configs to disable asynchronous navmesh updating
[*] Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible
[/list]
[h3]LEVEL FIXES[/h3]
[list]
[*] [b]Parking Garage / Pit[/b]
[list]
[*] Fixed blocking volumes not being enabled correctly in the pit
[*] Added lights in garage boardroom for visual clarity
[*] Fixed enemies not being killed by final rockfall correctly in pit final defense
[*] Fixed lens flare on car lights not being blocked from certain angles
[*] Fixed ceiling waffles having incorrect material
[*] Fixed door in Parking garage hallway that could softlock players when broken
[/list]
[*] [b]Intro Cells[/b]
[list]
[*] Added player objective that forces players to group up in 2nd override room before continuing
[*] Removed possibility of second 173 from occuring in introcells
[*] Added resonator footsteps to show the crouch path in the 2nd overide hallway path
[*] Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path
[*] Added boards to help guide players on the correct path in Introcells on the way to the second override switch
[*] Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see
[*] Added visual improvements to Introcells
[/list]
[*] [b]3199 Nest[/b]
[list]
[*] Fixed being able to walk through bio matters in some areas
[*] Fixed some areas players can get stuck at in the 3199 nest area
[*] Fixed phantom 3199 spawning on clients in the nest
[*] Fixed 3199 hatchling kill not being replicated across players
[*] Fixed some exploits for 3199 area
[/list]
[*] [b]Logistics[/b]
[list]
[*] Removed fire from area player couldn't return to after turning on sprinklers
[*] Removed stealth sprinkler system
[*] Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk
[*] Fixed some issues with security cameras
[*] Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path
[/list]
[*] [b]Infamous Area[/b]
[list]
[*] Fixed some misaligned walls
[*] Fixed some lights stuck in ceiling in infamous area
[*] Fixed some other smaller issues mostly in infamous area
[/list]
[*] [b]Offices / Intake[/b]
[list]
[*] Added party stuff to an office room
[/list]
[*] [b]Misc.[/b]
[list]
[*] Small sightline improvements for Canal PVP
[/list][/list]
—
Enjoy!
-[i]Affray Interactive Development Team[/i]
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