[h1]Update 0.15.1 available now![/h1] The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community. This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience. [h3]You can find the full patch notes below:[/h3] [h1]0.15.1 PATCH NOTES[/h1] [h3]ADDITIONS[/h3] [list] [*] [b]Added Seasonal Events[/b] [list] [*] Added option to gameplay settings for enabling and disabling seasonal events [*] Added seasonal christmas lights to SCP-173 [/list] [*] [b]Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)[/b] [*] [b]Added edge damage mesh decals to the transport tunnel supports[/b] [/list] [h3]GENERAL FIXES[/h3] [list] [*] Fixed Resonator IK applying when in air [*] Added distance config to spectator cam [*] Fixed spectator cam settings not opening [*] Fixed spectator cam UI not updating correctly [*] Cleaned up spectator cam UI [*] Fixed foot locking bugging out with lifts [*] Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s [*] Fixed missing release curve in MK18 first equip [*] Update LAMG fire animation [*] Fixed RMR tall not working [*] Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person) [*] Fixed offset in infector mesh [*] Removed low ready from tablet, throwables and melee [*] Fixed crash in damageableInterface from GetIsDead [*] Fixed lightmaps on some objects [*] Made player objective keep track of individual players [*] Added automatic alive tracking for player objective [*] Added keybind for 4th equipment slot (tablet) [*] Reduced wear on sign text [*] Updated localisations [*] Added keymapping confliction checks [*] Added defaults for individual keys and ability to reset to defaults [*] Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu [*] Fixed issue where the pre-game UI was not correctly being removed when using the dev setting [*] Fixed confliction issues with inputs that use the same key mapping name [*] Added remaining setting menu texts to a string table [*] Added reset all inputs to defaults [*] Fixed button, font and design discrepancy between setting menus [*] Fixed issue with inputs not displaying unregistered input keys [*] Fixed vaulting allowing vaulting into surface (max depth ~0.5cm) [*] Fixed a map exploit in outpost axiom PVP [*] Fixed vaulting interrupting sprint at vault finish [*] Fixed a crash aiming in while a sight was loading [*] Added inputs to update data to fix issue with invalid inputs [*] Added check on game start to process information between the users settings and the update data to properly handle validating of inputs [*] Fixed an issue with duplicating inputs in the controls menu [*] Fixed zombie character not dying correctly if killed faking death or without a causer [*] Fixed objective menu dissapearing in some areas [*] Increased simulation steps on zombie, trade performance for reduced chance of penetration [*] Fixed Lasers not displaying on characters that have decals disabled [/list] [h3]SERVER FIXES[/h3] [list] [*] Fixed join game using incorrect connection string [*] Added password prompt for joining via connection string [*] Fixed steam rich presence updating before the game was joined [*] Added localization to password input [*] Disabled AFK kick for whitelisted players [*] Fixed items floating after death or unloading [*] Added command to add/remove someone to/from whitelist [*] Fixed password prompt not working when joining servers [*] Fixed direct connect not working on dedicated servers [*] Fixed connect string not working [*] Fixed host game creating silent lobby [*] Fixed main menu direct connect using wrong method [*] Fix #if logic causing crash on Linux dedicated server [*] Fixed auto creating and joining and additional lobby when hosting a game [*] Disabled AFK kick during private games [*] Added server specific configs to disable asynchronous navmesh updating [*] Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible [/list] [h3]LEVEL FIXES[/h3] [list] [*] [b]Parking Garage / Pit[/b] [list] [*] Fixed blocking volumes not being enabled correctly in the pit [*] Added lights in garage boardroom for visual clarity [*] Fixed enemies not being killed by final rockfall correctly in pit final defense [*] Fixed lens flare on car lights not being blocked from certain angles [*] Fixed ceiling waffles having incorrect material [*] Fixed door in Parking garage hallway that could softlock players when broken [/list] [*] [b]Intro Cells[/b] [list] [*] Added player objective that forces players to group up in 2nd override room before continuing [*] Removed possibility of second 173 from occuring in introcells [*] Added resonator footsteps to show the crouch path in the 2nd overide hallway path [*] Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path [*] Added boards to help guide players on the correct path in Introcells on the way to the second override switch [*] Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see [*] Added visual improvements to Introcells [/list] [*] [b]3199 Nest[/b] [list] [*] Fixed being able to walk through bio matters in some areas [*] Fixed some areas players can get stuck at in the 3199 nest area [*] Fixed phantom 3199 spawning on clients in the nest [*] Fixed 3199 hatchling kill not being replicated across players [*] Fixed some exploits for 3199 area [/list] [*] [b]Logistics[/b] [list] [*] Removed fire from area player couldn't return to after turning on sprinklers [*] Removed stealth sprinkler system [*] Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk [*] Fixed some issues with security cameras [*] Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path [/list] [*] [b]Infamous Area[/b] [list] [*] Fixed some misaligned walls [*] Fixed some lights stuck in ceiling in infamous area [*] Fixed some other smaller issues mostly in infamous area [/list] [*] [b]Offices / Intake[/b] [list] [*] Added party stuff to an office room [/list] [*] [b]Misc.[/b] [list] [*] Small sightline improvements for Canal PVP [/list][/list] — Enjoy! -[i]Affray Interactive Development Team[/i] [url=https://clan.cloudflare.steamstatic.com/images//33393847/c07160caacc2300bfd6caef0512272c905e582be.png][img]https://clan.cloudflare.steamstatic.com/images//33393847/4d911943783eb0a12c20905bc9ef5e7a6bf0ed92.png[/img][/url] [img]https://clan.cloudflare.steamstatic.com/images//33393847/29c1f87eb19adafd6e82d6e24e23756bb4d06499.png[/img] [url=https://discord.gg/affray]Discord[/url] [url=https://www.youtube.com/@AffrayCo]Youtube[/url] [url=https://x.com/SCP5K]SCP: 5K X[/url] [url=https://x.com/AffrayCo]Affray Interactive X[/url]