https://store.steampowered.com/app/872670/SCP_5K/ [h2]Update 0.14 is now available for all players to enjoy![/h2] This update brings a new chapter to the campaign, a new map, 2 new monsters, and much, much more! You can see the patch notes below: [h1]0.14 PATCH NOTES[/h1] [h2]HEADLINE FEATURES[/h2] [h3]AI AND MONSTERS[/h3] [list] [*] [b]Added SCP-3199[/b] - Humans, Refuted [*] [b]Added SCP-7566[/b] - Door Squid [*] [b]Added SCP-621[/b] to some instances of SCP-1262 [*] [b]Improved Guard AI[/b] [list] [*] Added cover generation and utilisation [*] Added sprinting, crouching and leaning [*] Added bark lines and communication [*] Improved suppression and sensing [*] Added pathfinding based look ahead to improve facing direction while moving[/list] [*] [b]Improved Resonator AI, animations and visuals[/b] [list] [*] Better locomotion and turns [*] Crashing for lunge attacks [*] Improved pathfinding [*] Updated Resonator textures to be more readable[/list][/list] [h3]WEAPONS[/h3] [list] [*] [b]Added SW 500[/b] (Long and short variant) [*] [b]Added SG553[/b] (5.56, 7.62 and SBR variants)[/list] [h3]MAPS[/h3] [list] [*] [b]Added the first half of a new campaign mission: Antarctica[/b] [*] [b]Added chapter 3 to Area-12: Dorms and D-Class Prison[/b] [*] Added PVP variant for outpost axiom [*] [b]Reworked logistics area[/b] to be a clearer more streamlined experience [list] [*] Less gas cans are required for the generator objective [*] Gas can spawns are more clearly telegraphed [*] Gas cans are much brighter and more obvious [*] Reduced the number of potential gas can spawn locations, resulting in less places to check [*] Improved telegraphing for gas can spawns behind shutters [*] Added a dedicated pickup for the crowbar to reduce wandering time [*] Improved lighting to be more distinct [/list] [*] Added 3199 and additional spawns to wave survival[/list] [h3]GAMEPLAY[/h3] [list] [*] [b]Added Vaulting[/b] for players [*] [b]New player Faction - GOC[/b] (Antarctica specific) [*] Added adaptive ammo system prototype [list] [*] Some ammo lockers will have more or less ammo depending on the game’s state and the player’s situation[/list] [*] Balanced tactical knife[list] [*] Removed staggering from Tac-knife on zombies [*] Reduced Tac-knife damage to take 1-3 extra hits to kill [*] Added a small radius sound event to knife so that AI can hear it up close[/list][/list] [h3]UI/UX[/h3] [list] [*] [b]Improved controller and keyboard support[/b] in menus[/list] [h3]VISUALS AND AUDIO[/h3] [list] [*] Reworked bullet hit audio [*] Improved recoil animation overall [*] Added new First person arms for guards [*] Improved night vision effects [list] [*] added Depth of Field and fireflies [*] improved clarity in some scenarios [/list][/list] [h2]DETAILED NOTES[/h2] [h3]VISUALS AND AUDIO[/h3] [list] [*] Added additional gore meshes for human characters - through holes, headshots and gut shots [*] Updated AS VAL and VSS handling [*] Increased damage impulse on human characters [*] Improved zombie death animations to use root motion [*] Added alarm lights to intro cells [*] Added depth of field [*] Added suppression visual effects when under fire [*] Added a lens flare to AI when they have a flashlight on [*] Improved third person animation for arms and legs [*] Added generator sound to generator [*] Added short M1014 [*] Reduced screen shake on VAL and VSS [*] Reduced blurriness on scope aberration [*] Updated audio for 360J, VSS, MP7, and Stealth Hunter [*] Updated AUG mag [*] Fixed overlapping audio in outdoor maps [*] Increased chem-light brightness [*] Updated various animations [*] Improved base water shader blending [*] Added lights to distant muzzle flashes [*] Improved pixel depth offset on terrain [*] Added FOV change while sprinting [*] Added distance to ground checks to third person falling animation [*] Added custom distance field overrides for walls, floors and ceilings to help with lighting, AO and other effects[/list] [h3]GAMEPLAY[/h3] [list] [*] Re-balanced M590, M1014 and M24 to make them more powerful [*] Re added per-item movement speed to character [*] Added multiple gamemode support to map[/list] [h3]UI/UX[/h3] [list] [*] Added tools for player analytics and better debugging [*] Prevented triggering AFK when reading documents [*] Shortened the interaction UI to make the interact-able objects more visible when interacting [*] Added copy button to version and build ID in pause menu [*] Made lobbies much more reliable for joining from both inside and outside the game [*] Moved Item animations to use soft references [*] Reduced memory footprint of weapons in UI and overall [*] Quicker loading of items in UI [*] Added a custom maps menu for loading maps outside the main game modes [*] Updated the pre-game UI to allow controller inputs giving access to the in-game menu [*] Updated the post-game UI for the PVP gamemode [*] Improved Tips [*] Added network failure reason when you fail to connect to a server [*] Added localisation for ban and connection failure messages [*] Improved chat interaction[/list] [h3]AI[/h3] [list] [*] Reduced reaction time on AI [*] Increased zombie step height [*] Improved SCP-1262 Spitter AI and visuals [list] [*] Added look ahead to Spitters' aim [*] Reduced damage of Spitter javelin [*] Increased headshot multiplier for Spitter to 3x from 1.5x [*] Improved tangent setup for 1262 Spitter [/list] [*] Updated SCP-098 [list] [*] Increased acceleration [*] Added additional attacks and animations [/list] [*] Added relationship matrix to AI allowing them to be allied with their corresponding player factions [*] Added detour pathfinding to some AI, allowing them to corner better and spread out[/list] [h3]FIXES[/h3] [list] [*] Fixed low ready slowing sprinting [*] Fixed players being able to see their own back (except for when vaulting and kicking) [*] Moved more Ranged Weapon code to C++, for improved performance and stability [*] Reduced animation cost on SCP-1262 characters [*] Fixed bullet casings replaying every time they become visible [*] Fixed exit holes not appearing on instanced meshes [*] Fixed a crash from player updates on "world teardown" [*] (Finally) Fixed a crash from physical animation on game end [*] Fixed joining lobbies from outside the game not working [*] Made lobbies more reliable [*] Fixed zombie spawn issues in wave survival [*] Fixed text size updates for settings and buttons [*] Fixed exit holes not appearing on Instanced static meshes [*] Fixed Melee component hitting self [*] Fixed spawn guard command not working in some circumstances [*] Fixed some weighting issues on resonator [*] Fixed visibility checks not working on AI spawners [*] Fixed an issue where resolution was not being set correctly using certain settings [*] Fixed a bug where recoil would max out on the second shot [*] Fixed some issues with jumping animation triggering late [*] Fixed a crash in SCP-173 when checking for chances [*] Fixed a crash in interaction during item sorting [/list] [h1]Known Issues[/h1] The following is a short list of the most notable known issues: [list] [*] "Respawn Wave" UI in Antarctica sometimes displays incorrectly [*] Spectating when joining in Antarctica does not work correctly [*] Performance issues can be experienced in various areas of Chapter 3 [*] The shutter at the start of Chapter 3 sometimes appears open for clients, when it is in fact closed [*] Vaulting can cause players to get stuck when vaulting over large obstacles [*] Closing the door in the armory can lead to it being unopenable [*] Glass breaking does not always replicate for clients [*] Zombies in antarctica do not always respond to game events such as alarms [*] Swapping an item on the ground can consume its associated ammo for other clients [*] Flashlights on other players' weapons can cause performance hitches [*] It is possible to invite friends to a game that is not hosted, causing the join to fail [/list]