Update 0.14 Now Available!
Author: Albarnie,
published 7 months ago,
https://store.steampowered.com/app/872670/SCP_5K/
[h2]Update 0.14 is now available for all players to enjoy![/h2]
This update brings a new chapter to the campaign, a new map, 2 new monsters, and much, much more!
You can see the patch notes below:
[h1]0.14 PATCH NOTES[/h1]
[h2]HEADLINE FEATURES[/h2]
[h3]AI AND MONSTERS[/h3]
[list]
[*] [b]Added SCP-3199[/b] - Humans, Refuted
[*] [b]Added SCP-7566[/b] - Door Squid
[*] [b]Added SCP-621[/b] to some instances of SCP-1262
[*] [b]Improved Guard AI[/b]
[list]
[*] Added cover generation and utilisation
[*] Added sprinting, crouching and leaning
[*] Added bark lines and communication
[*] Improved suppression and sensing
[*] Added pathfinding based look ahead to improve facing direction while moving[/list]
[*] [b]Improved Resonator AI, animations and visuals[/b]
[list]
[*] Better locomotion and turns
[*] Crashing for lunge attacks
[*] Improved pathfinding
[*] Updated Resonator textures to be more readable[/list][/list]
[h3]WEAPONS[/h3]
[list]
[*] [b]Added SW 500[/b] (Long and short variant)
[*] [b]Added SG553[/b] (5.56, 7.62 and SBR variants)[/list]
[h3]MAPS[/h3]
[list]
[*] [b]Added the first half of a new campaign mission: Antarctica[/b]
[*] [b]Added chapter 3 to Area-12: Dorms and D-Class Prison[/b]
[*] Added PVP variant for outpost axiom
[*] [b]Reworked logistics area[/b] to be a clearer more streamlined experience
[list]
[*] Less gas cans are required for the generator objective
[*] Gas can spawns are more clearly telegraphed
[*] Gas cans are much brighter and more obvious
[*] Reduced the number of potential gas can spawn locations, resulting in less places to check
[*] Improved telegraphing for gas can spawns behind shutters
[*] Added a dedicated pickup for the crowbar to reduce wandering time
[*] Improved lighting to be more distinct
[/list]
[*] Added 3199 and additional spawns to wave survival[/list]
[h3]GAMEPLAY[/h3]
[list]
[*] [b]Added Vaulting[/b] for players
[*] [b]New player Faction - GOC[/b] (Antarctica specific)
[*] Added adaptive ammo system prototype
[list]
[*] Some ammo lockers will have more or less ammo depending on the game’s state and the player’s situation[/list]
[*] Balanced tactical knife[list]
[*] Removed staggering from Tac-knife on zombies
[*] Reduced Tac-knife damage to take 1-3 extra hits to kill
[*] Added a small radius sound event to knife so that AI can hear it up close[/list][/list]
[h3]UI/UX[/h3]
[list]
[*] [b]Improved controller and keyboard support[/b] in menus[/list]
[h3]VISUALS AND AUDIO[/h3]
[list]
[*] Reworked bullet hit audio
[*] Improved recoil animation overall
[*] Added new First person arms for guards
[*] Improved night vision effects [list]
[*] added Depth of Field and fireflies
[*] improved clarity in some scenarios [/list][/list]
[h2]DETAILED NOTES[/h2]
[h3]VISUALS AND AUDIO[/h3]
[list]
[*] Added additional gore meshes for human characters - through holes, headshots and gut shots
[*] Updated AS VAL and VSS handling
[*] Increased damage impulse on human characters
[*] Improved zombie death animations to use root motion
[*] Added alarm lights to intro cells
[*] Added depth of field
[*] Added suppression visual effects when under fire
[*] Added a lens flare to AI when they have a flashlight on
[*] Improved third person animation for arms and legs
[*] Added generator sound to generator
[*] Added short M1014
[*] Reduced screen shake on VAL and VSS
[*] Reduced blurriness on scope aberration
[*] Updated audio for 360J, VSS, MP7, and Stealth Hunter
[*] Updated AUG mag
[*] Fixed overlapping audio in outdoor maps
[*] Increased chem-light brightness
[*] Updated various animations
[*] Improved base water shader blending
[*] Added lights to distant muzzle flashes
[*] Improved pixel depth offset on terrain
[*] Added FOV change while sprinting
[*] Added distance to ground checks to third person falling animation
[*] Added custom distance field overrides for walls, floors and ceilings to help with lighting, AO and other effects[/list]
[h3]GAMEPLAY[/h3]
[list]
[*] Re-balanced M590, M1014 and M24 to make them more powerful
[*] Re added per-item movement speed to character
[*] Added multiple gamemode support to map[/list]
[h3]UI/UX[/h3]
[list]
[*] Added tools for player analytics and better debugging
[*] Prevented triggering AFK when reading documents
[*] Shortened the interaction UI to make the interact-able objects more visible when interacting
[*] Added copy button to version and build ID in pause menu
[*] Made lobbies much more reliable for joining from both inside and outside the game
[*] Moved Item animations to use soft references
[*] Reduced memory footprint of weapons in UI and overall
[*] Quicker loading of items in UI
[*] Added a custom maps menu for loading maps outside the main game modes
[*] Updated the pre-game UI to allow controller inputs giving access to the in-game menu
[*] Updated the post-game UI for the PVP gamemode
[*] Improved Tips
[*] Added network failure reason when you fail to connect to a server
[*] Added localisation for ban and connection failure messages
[*] Improved chat interaction[/list]
[h3]AI[/h3]
[list]
[*] Reduced reaction time on AI
[*] Increased zombie step height
[*] Improved SCP-1262 Spitter AI and visuals
[list]
[*] Added look ahead to Spitters' aim
[*] Reduced damage of Spitter javelin
[*] Increased headshot multiplier for Spitter to 3x from 1.5x
[*] Improved tangent setup for 1262 Spitter
[/list]
[*] Updated SCP-098
[list]
[*] Increased acceleration
[*] Added additional attacks and animations
[/list]
[*] Added relationship matrix to AI allowing them to be allied with their corresponding player factions
[*] Added detour pathfinding to some AI, allowing them to corner better and spread out[/list]
[h3]FIXES[/h3]
[list]
[*] Fixed low ready slowing sprinting
[*] Fixed players being able to see their own back (except for when vaulting and kicking)
[*] Moved more Ranged Weapon code to C++, for improved performance and stability
[*] Reduced animation cost on SCP-1262 characters
[*] Fixed bullet casings replaying every time they become visible
[*] Fixed exit holes not appearing on instanced meshes
[*] Fixed a crash from player updates on "world teardown"
[*] (Finally) Fixed a crash from physical animation on game end
[*] Fixed joining lobbies from outside the game not working
[*] Made lobbies more reliable
[*] Fixed zombie spawn issues in wave survival
[*] Fixed text size updates for settings and buttons
[*] Fixed exit holes not appearing on Instanced static meshes
[*] Fixed Melee component hitting self
[*] Fixed spawn guard command not working in some circumstances
[*] Fixed some weighting issues on resonator
[*] Fixed visibility checks not working on AI spawners
[*] Fixed an issue where resolution was not being set correctly using certain settings
[*] Fixed a bug where recoil would max out on the second shot
[*] Fixed some issues with jumping animation triggering late
[*] Fixed a crash in SCP-173 when checking for chances
[*] Fixed a crash in interaction during item sorting
[/list]
[h1]Known Issues[/h1]
The following is a short list of the most notable known issues:
[list]
[*] "Respawn Wave" UI in Antarctica sometimes displays incorrectly
[*] Spectating when joining in Antarctica does not work correctly
[*] Performance issues can be experienced in various areas of Chapter 3
[*] The shutter at the start of Chapter 3 sometimes appears open for clients, when it is in fact closed
[*] Vaulting can cause players to get stuck when vaulting over large obstacles
[*] Closing the door in the armory can lead to it being unopenable
[*] Glass breaking does not always replicate for clients
[*] Zombies in antarctica do not always respond to game events such as alarms
[*] Swapping an item on the ground can consume its associated ammo for other clients
[*] Flashlights on other players' weapons can cause performance hitches
[*] It is possible to invite friends to a game that is not hosted, causing the join to fail
[/list]