This Is Why - Update 1 (v0.11- Alpha Testing) + Spooky Event
Author: Elementum,
published 2 years ago,
https://store.steampowered.com/app/872670/SCP_Pandemic/
[previewyoutube=dso-ueppxdc;full][/previewyoutube]
[h1]Spooky event live until November 1st 🎃[/h1]
[i]Mostly for fun. :)[/i]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/9896bafad1da8d9ee22e169f469eb47314f6164e.jpg[/img]
[h1]SCP: Pandemic 0.11 Patch Notes[/h1]
[b][i]NOW AVAILABLE FOR ALPHA TESTING[/i][/b]
[b][list]
[*] Added Psi-Z Resonator
[*] Added SCP-098
[*] Added new Common Area Cinema (WIP - more to come soon)
[*] Added SCP-1262 instances throughout the Area 12 map
[*] Updated Outpost Axiom (Hunt)
[/list][/b]
[b]AUDIO[/b]
[list]
[*] Overhauled weapon handling and gunshots, with unique inside and outside tails, improved occlusion and reverb, and custom designed handling
[*] Overhauled footstep audio
[*] Added attachment UI sounds
[*] Added dismemberment sounds
[*] Improved ambient soundscapes
[*] Made ambient audio have position data
[*] Improved hit sound
[/list]
[b]WEAPONS[/b]
[list]
[*] Added Five SeveN
[*] Added P90
[*] Added MP7
[*] Added M1014
[*] Added base cosmetic support
[*] Added Tan/Black skins for M9, M19x, Tavor, MK18, MK17
[*] Added 360J
[*] Added Stealth Hunter Revolver
[*] Added aiming during night vision for iron sights
[*] Added VUDU scope
[*] Updated movement and sprinting animations
[*] Increased firing camera
[*] Improved firing with telescopic sights
[b][*] Added weapon control system, that increases/decreases sway, recoil, etc based on the weapon and attachments[/b]
[b][*] Added melee system with one test weapon: Pipe (in Testing Map)[/b]
[*] Overhauled weapon ballistics, with improved CPU and networking performance, and more difference between different calibers and ammo types
[*] Added support for height over bore, which is disabled by default but can be enabled per-server
[*] Slightly reduced firing sway roll
[*] Updated telescopic sight textures
[*] Added new FP arms mesh
[*] Added procedural item shake that increases at low health
[*] Improved equipping and de-equipping animation to handle quick changes better
[*] Made third person animation reflect crouch height
[*] Made crouch height increase when looking down and aiming, to help with aiming over ledges
[*] Added exit holes to ballistics
[*] Updated Stribog animations
[*] Updated Tavor animations
[*] Updated M9 Animations
[*] Updated UMP anims
[*] Updated MK17 animations
[*] Updated MK17 mesh to be bigger
[*] Fixed throwables sometimes not animating correctly
[*] Added new glowstick anims
[*] Made glowsticks settle quicker and roll less
[*] Added correct rotation to throwables
[*] Increased weapons damage overall
[*] Added IR PEQ 15
[*] Added long handguard to AK
[*] Made hit indicators update in realtime
[/list]
[b]OPTIMIZATION[/b]
[list]
[*] Moved most systems to use asynchronous loading, improving load times, reducing hitching and memory usage
[*] Optimized marketplace assets to massively reduce storage and memory size
[*] Moved most core code to C++, greatly reducing CPU usage
[*] Optimized global shaders to improve GPU performance
[*] Optimized post processing to improve GPU performance
[*] Added object pooling for certain effects, reducing CPU hitches
[*] Added LODs to a lot of assets
[b][*] Added FSR 2.1 support[/b]
[*] Optimized IK traces to only run at low LOD
[*] Modified engine light code to disable dynamic shadows on movable objects at a certain distance
[/list]
[b]AI[/b]
[list]
[*] Added aim noise to AI aim to make them less aim botty
[*] Moved Soldiers and AI to use new unified perception, detection and targeting system
[*] Added the ability for AI to hear footsteps and friendly gunshots
[*] Added the ability for AI to recieve suppression
[*] Made AI prioritize certain sounds over others
[*] Fixed AI look jitter
[*] Added specialized AI spawns to Hunt end
[*] Fixed hunt having no sun (as far as the AI are concerned)
[*] Fixed some AI having no headshot multiplier
[*] Made AI react faster to sounds
[*] Fixed some shadowing artifacts on blended materials
[*] Made hunt only respawn on secure objectives
[/list]
[b]VARIOUS ADDITIONS & SQUASHED BUGS[/b]
[list]
[*] Fixed laser showing in third-person
[*] Fixed grips not working properly in third person
[*] Fixed AI spawning while visible in hunt
[*] Fixed loading screen ending early in Area 12
[*] Fixed pin being present on thrown grenade
[*] Fixed crashes with level streaming
[*] Fixed the ability to inspect while aiming when reload while aiming was enabled
[*] Fixed aliasing on scopes
[*] Fixed spectating disabling ambient audio
[*] Fixed glichy behaviour with electronic lights
[*] Fixed lights not properly updating emissive values
[*] Fixed crash on death when using night vision or flashlight
[*] Fixed chat window cutting off first letter
[*] Fixed inspect cancelling not working properly on individually loaded weapons
[*] Fixed fingers showing in telescopic sights
[*] Fixed issues with footstep sounds not playing
[*] Fixed some hitches due to UI stuff executing too often
[*] Fixed some animation crashes
[*] Fixed some issues with ADS reloads
[*] Fixed IK not applying to players
[*] Fixed sorting issues between particles and scope
[*] Fixed an issue with cancelling an interaction not working for clients
[*] Fixed an issue with the chat window not being usable when the HUD was hidden
[*] Fixed an issue with toggling sprinting
[*] Updated keymaps with the new key icons
[*] Fixed an issue with the spectator not being able to rolls
[*] Improved scope shader
[*] Added distortion to scopes
[*] Added clouds to outdoor environments
[*] Added light rain weather
[*] Added spawn guards command
[*] Added head animation to reloads and inspects
[*] Added parallax to decals
[*] Replaced grass assets with new, custom made ones
[*] Updated forklift model
[*] Added localization to objectives
[*] Added custom foregrip poses
[*] Added subtle depth of field
[*] Improved outdoor post processing
[*] Added the ability to disable camera shake
[*] [b]Added Backer Memorial[/b]
[*] Added hold to interact for some interactions
[*] Host players automatically use their own Steam ID instead of owning session ID, this may improve reliability
[*] Lobby owners now automatically host when a user joins
[*] Added lots of new features to the spectating mode
[*] Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden
[*] Fixed spelling error in the string table for wave survival
[*] Added input icons for most common PC inputs
[*] Added key icons to the switching fire modes
[*] Added new dynamically updating key icon for input actions
[*] Added inputs keybinds for menu navigation
[*] Added lots of new features to the spectating mode
[*] Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden
[*] Fixed spelling error in the string table for Wave Survival
[*] Added input icons for most common PC inputs
[*] Added key icons to the switching fire modes
[*] Added new dynamically updating key icon for input actions
[*] Added inputs keybinds for menu navigation
[/list]