https://store.steampowered.com/app/872670/SCP_Pandemic/ [previewyoutube=dso-ueppxdc;full][/previewyoutube] [h1]Spooky event live until November 1st 🎃[/h1] [i]Mostly for fun. :)[/i] [img]https://clan.cloudflare.steamstatic.com/images//33393847/9896bafad1da8d9ee22e169f469eb47314f6164e.jpg[/img] [h1]SCP: Pandemic 0.11 Patch Notes[/h1] [b][i]NOW AVAILABLE FOR ALPHA TESTING[/i][/b] [b][list] [*] Added Psi-Z Resonator [*] Added SCP-098 [*] Added new Common Area Cinema (WIP - more to come soon) [*] Added SCP-1262 instances throughout the Area 12 map [*] Updated Outpost Axiom (Hunt) [/list][/b] [b]AUDIO[/b] [list] [*] Overhauled weapon handling and gunshots, with unique inside and outside tails, improved occlusion and reverb, and custom designed handling [*] Overhauled footstep audio [*] Added attachment UI sounds [*] Added dismemberment sounds [*] Improved ambient soundscapes [*] Made ambient audio have position data [*] Improved hit sound [/list] [b]WEAPONS[/b] [list] [*] Added Five SeveN [*] Added P90 [*] Added MP7 [*] Added M1014 [*] Added base cosmetic support [*] Added Tan/Black skins for M9, M19x, Tavor, MK18, MK17 [*] Added 360J [*] Added Stealth Hunter Revolver [*] Added aiming during night vision for iron sights [*] Added VUDU scope [*] Updated movement and sprinting animations [*] Increased firing camera [*] Improved firing with telescopic sights [b][*] Added weapon control system, that increases/decreases sway, recoil, etc based on the weapon and attachments[/b] [b][*] Added melee system with one test weapon: Pipe (in Testing Map)[/b] [*] Overhauled weapon ballistics, with improved CPU and networking performance, and more difference between different calibers and ammo types [*] Added support for height over bore, which is disabled by default but can be enabled per-server [*] Slightly reduced firing sway roll [*] Updated telescopic sight textures [*] Added new FP arms mesh [*] Added procedural item shake that increases at low health [*] Improved equipping and de-equipping animation to handle quick changes better [*] Made third person animation reflect crouch height [*] Made crouch height increase when looking down and aiming, to help with aiming over ledges [*] Added exit holes to ballistics [*] Updated Stribog animations [*] Updated Tavor animations [*] Updated M9 Animations [*] Updated UMP anims [*] Updated MK17 animations [*] Updated MK17 mesh to be bigger [*] Fixed throwables sometimes not animating correctly [*] Added new glowstick anims [*] Made glowsticks settle quicker and roll less [*] Added correct rotation to throwables [*] Increased weapons damage overall [*] Added IR PEQ 15 [*] Added long handguard to AK [*] Made hit indicators update in realtime [/list] [b]OPTIMIZATION[/b] [list] [*] Moved most systems to use asynchronous loading, improving load times, reducing hitching and memory usage [*] Optimized marketplace assets to massively reduce storage and memory size [*] Moved most core code to C++, greatly reducing CPU usage [*] Optimized global shaders to improve GPU performance [*] Optimized post processing to improve GPU performance [*] Added object pooling for certain effects, reducing CPU hitches [*] Added LODs to a lot of assets [b][*] Added FSR 2.1 support[/b] [*] Optimized IK traces to only run at low LOD [*] Modified engine light code to disable dynamic shadows on movable objects at a certain distance [/list] [b]AI[/b] [list] [*] Added aim noise to AI aim to make them less aim botty [*] Moved Soldiers and AI to use new unified perception, detection and targeting system [*] Added the ability for AI to hear footsteps and friendly gunshots [*] Added the ability for AI to recieve suppression [*] Made AI prioritize certain sounds over others [*] Fixed AI look jitter [*] Added specialized AI spawns to Hunt end [*] Fixed hunt having no sun (as far as the AI are concerned) [*] Fixed some AI having no headshot multiplier [*] Made AI react faster to sounds [*] Fixed some shadowing artifacts on blended materials [*] Made hunt only respawn on secure objectives [/list] [b]VARIOUS ADDITIONS & SQUASHED BUGS[/b] [list] [*] Fixed laser showing in third-person [*] Fixed grips not working properly in third person [*] Fixed AI spawning while visible in hunt [*] Fixed loading screen ending early in Area 12 [*] Fixed pin being present on thrown grenade [*] Fixed crashes with level streaming [*] Fixed the ability to inspect while aiming when reload while aiming was enabled [*] Fixed aliasing on scopes [*] Fixed spectating disabling ambient audio [*] Fixed glichy behaviour with electronic lights [*] Fixed lights not properly updating emissive values [*] Fixed crash on death when using night vision or flashlight [*] Fixed chat window cutting off first letter [*] Fixed inspect cancelling not working properly on individually loaded weapons [*] Fixed fingers showing in telescopic sights [*] Fixed issues with footstep sounds not playing [*] Fixed some hitches due to UI stuff executing too often [*] Fixed some animation crashes [*] Fixed some issues with ADS reloads [*] Fixed IK not applying to players [*] Fixed sorting issues between particles and scope [*] Fixed an issue with cancelling an interaction not working for clients [*] Fixed an issue with the chat window not being usable when the HUD was hidden [*] Fixed an issue with toggling sprinting [*] Updated keymaps with the new key icons [*] Fixed an issue with the spectator not being able to rolls [*] Improved scope shader [*] Added distortion to scopes [*] Added clouds to outdoor environments [*] Added light rain weather [*] Added spawn guards command [*] Added head animation to reloads and inspects [*] Added parallax to decals [*] Replaced grass assets with new, custom made ones [*] Updated forklift model [*] Added localization to objectives [*] Added custom foregrip poses [*] Added subtle depth of field [*] Improved outdoor post processing [*] Added the ability to disable camera shake [*] [b]Added Backer Memorial[/b] [*] Added hold to interact for some interactions [*] Host players automatically use their own Steam ID instead of owning session ID, this may improve reliability [*] Lobby owners now automatically host when a user joins [*] Added lots of new features to the spectating mode [*] Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden [*] Fixed spelling error in the string table for wave survival [*] Added input icons for most common PC inputs [*] Added key icons to the switching fire modes [*] Added new dynamically updating key icon for input actions [*] Added inputs keybinds for menu navigation [*] Added lots of new features to the spectating mode [*] Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden [*] Fixed spelling error in the string table for Wave Survival [*] Added input icons for most common PC inputs [*] Added key icons to the switching fire modes [*] Added new dynamically updating key icon for input actions [*] Added inputs keybinds for menu navigation [/list]